And black swan?jorb wrote:Will add "Ugly Duckling"s at some point.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Duckwall
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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kreload
- Posts: 7
- Joined: Fri Jan 09, 2026 7:56 pm
Re: Game Development: Duckwall
I logged in using the default client, moved my character a bit and i can login with Hurricane after.BigCountry wrote:Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of ui/provinces requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/) at haven.Resource$Pool.load(Resource.java:683) at haven.Resource$Spec.get(Resource.java:118) at haven.Resource$Spec.get(Resource.java:122) at haven.Resource$Spec.get(Resource.java:105) at haven.PType.lambda$static$1(PType.java:43) at haven.Resource$CodeEntry.loader(Resource.java:1750) at haven.Resource$CodeEntry.getentry(Resource.java:1777) at haven.Resource$CodeEntry.get(Resource.java:1810) at haven.Resource.getcode(Resource.java:1869) at haven.GobIcon.getfac(GobIcon.java:208) at haven.GobIcon$Settings$Loader.run(GobIcon.java:442) at haven.Loader.lambda$defer$0(Loader.java:240) at haven.Loader$Future.run(Loader.java:71) at haven.Loader$Future.access$400(Loader.java:42) at haven.Loader.loop(Loader.java:202) at java.base/java.lang.Thread.run(Unknown Source)
I'm getting this too, as soon as I log in I get this same Java error.
same +1
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Duckwall
At one point, there was an idea thread about this and I think it was me who suggested that coops could simply have a toggle that doesn't change any "raw mechanical functionality" but visually causes the inhabitants to appear around the coop.jorb wrote:Believe they would despawn rn. Should perhaps look at that. It'd arguably nice for all coop kritters if they could walk around outside the coop, at least visually or w/e.fatfunnyvalentine wrote:I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?
There is no "death protection" - only "KO protection" which can be bypassed. You could argue that this is too easy (especially how it can be hard countered by drowning someone) but please don't post what is effectively disinformation.Zephroze wrote:We gonna do anything about the ability to cause so much injury in one hit that it bypasses death protection and kills people? It's the reason I cannot recommend the game to less hardcore players.
Losing your gear, not fun but recoverable.
Losing your character because the opt-in permadeath mechanics malfunction? Can't sell that to anybody.
If the bug can be re-created by simply aggroing 7 targets at once (combined with the reports that you can only log in without crash after KO) it would actually imply that the problem is specifically the number of combat relations. Each "combat relation" does have a small 3D portrait that needs to be rendered. If someone can figure out a creature with a 2D portrait or a placeholder, and aggro 7 of them (or include at least one of them alongside toads/grasshoppers) that could be very helpful.inevitable wrote:I only was able to replicate it by breaking loose rocks for 6+ slimes, if you can give a bit more detail on how you reproduce it with grasshoppers or toads that'd be swell. You drop 7 grasshoppers/toads and then...?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Soukuw
- Posts: 137
- Joined: Thu Dec 10, 2015 8:27 am
Re: Game Development: Duckwall
You can do it with chicks and yes it's repeatable.vatas wrote:At one point, there was an idea thread about this and I think it was me who suggested that coops could simply have a toggle that doesn't change any "raw mechanical functionality" but visually causes the inhabitants to appear around the coop.jorb wrote:Believe they would despawn rn. Should perhaps look at that. It'd arguably nice for all coop kritters if they could walk around outside the coop, at least visually or w/e.fatfunnyvalentine wrote:I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?
There is no "death protection" - only "KO protection" which can be bypassed. You could argue that this is too easy (especially how it can be hard countered by drowning someone) but please don't post what is effectively disinformation.Zephroze wrote:We gonna do anything about the ability to cause so much injury in one hit that it bypasses death protection and kills people? It's the reason I cannot recommend the game to less hardcore players.
Losing your gear, not fun but recoverable.
Losing your character because the opt-in permadeath mechanics malfunction? Can't sell that to anybody.
If the bug can be re-created by simply aggroing 7 targets at once (combined with the reports that you can only log in without crash after KO) it would actually imply that the problem is specifically the number of combat relations. Each "combat relation" does have a small 3D portrait that needs to be rendered. If someone can figure out a creature with a 2D portrait or a placeholder, and aggro 7 of them (or include at least one of them alongside toads/grasshoppers) that could be very helpful.inevitable wrote:I only was able to replicate it by breaking loose rocks for 6+ slimes, if you can give a bit more detail on how you reproduce it with grasshoppers or toads that'd be swell. You drop 7 grasshoppers/toads and then...?
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Duckwall
For the love of god, stop breaking the damn map every single patch. Make up your mind
Also do you plan to let your "primary development direction" reach the legal drinking age before you actually do it, or why are we still seeing it 10 years later?
Also do you plan to let your "primary development direction" reach the legal drinking age before you actually do it, or why are we still seeing it 10 years later?
jorb wrote: Our primary development direction is toward object-controlled-objects.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Duckwall
lol, are you trying to lure me into the minefield of american identity politics again?sMartins wrote:And black swan?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Duckwall
It will be there until it gets done.Nightdawg wrote:why are we still seeing it 10 years later?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Duckwall
Black swans (Cygnus atratus) are a real bird, but they only live in Australia.jorb wrote:lol, are you trying to lure me into the minefield of american identity politics again?sMartins wrote:And black swan?
They are notable in the sense that prior the European discovery of said bird, "black swan" was a metaphor for "does not exist" or "impossible" https://en.wikipedia.org/wiki/Black_swan_theory
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Duckwall
Da big Jorbjorb wrote: lol, are you trying to lure me into the minefield of american identity politics again?
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Duckwall
ive actually been waiting for this for years
this fucking rules
this fucking rules
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain