good qol now make ingame timers to be IRL timers
next world when
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Joshk80k
- Posts: 46
- Joined: Sun Oct 16, 2011 1:15 am
Re: Game Development: Duckwall
Good to know, thanks, I'll check it out. I couldn't get it to consistently crash the client with grasshoppers and toads, but in the 6 attempts I made, it did crash the base client twice. I'd drop them on the ground and spam attack on them as fast I can, and around the 7th or 8th one the client would just close. The other 4 times, I was able to be in combat with 10+ targets without a problem When I did crash, logging back in (including in the base client) also didn't work until they despawned. I think it could have something to do with how quickly you end up engaging multiple targets at once, and I will say that the crash happens more consistently when mining or getting attacked by 6+ of a creature (wolves left me pretty messed up this past winter).inevitable wrote:I made a fix for this here: https://github.com/dolda2000/hafen-client/pull/22Joshk80k wrote:I'm not sure what happened in the last few updates, but it seems like aggroing multiple things at once (it seems like 7+) is causing the client to crash, and it's not possible to log back in until you've been KO'd. I just replicated this on the base client with a bunch of grasshoppers and toads. This greatly complicates fighting groups of aurochs, wolves, and slimes when mining and breaking up those rocks that spawn while mining. I wasn't going to bother the devs about it because I originally thought it was a custom client thing, but since it's happening on the default client, I want to bring it to your attention.
Thanks for taking a look!
I only was able to replicate it by breaking loose rocks for 6+ slimes, if you can give a bit more detail on how you reproduce it with grasshoppers or toads that'd be swell. You drop 7 grasshoppers/toads and then...?
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Duckwall
can confirm this bug. once it was herd of cattle, another were slimes out of the wall.
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Barbiz
- Posts: 3
- Joined: Mon Dec 02, 2024 5:29 am
Re: Game Development: Duckwall
Fingers crossed for a buff to elixirs in the near future, they don't have enough stats to be worth it currently.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Duckwall
can we get support for emptying crop stockpiles held in produce bags into troughs?
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Duckwall
Currently, you can't even get drunk like intended (if you raise Constitution past a certain point, not even a full barrel of alcohol is enough!)Barbiz wrote:Fingers crossed for a buff to elixirs in the near future, they don't have enough stats to be worth it currently.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Nictos
- Posts: 237
- Joined: Thu Apr 21, 2011 5:31 am
Re: Game Development: Duckwall
Jorb smoking quack again
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Duckwall
tinctures are desperately neededBarbiz wrote:Fingers crossed for a buff to elixirs in the near future, they don't have enough stats to be worth it currently.
Would also be cool if the types of alcohol could be used as a 4th elixir type.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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losexd
- Posts: 365
- Joined: Sat Oct 01, 2011 8:20 pm
- Location: Brasil (:
Re: Game Development: Duckwall
pls add dyable cloths or new color robes/shirts/capes and new big animals in ocean (sharks, dolphins)
w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???
My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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Frogg
- Posts: 119
- Joined: Thu Feb 12, 2026 12:26 am
Re: Game Development: Duckwall
Can I haz World 16.2?