W16.2 - yes.
But pls not within the first june week. i'm on vacation and couldn't play D:
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
jorb wrote:sMartins wrote:And black swan?
lol, are you trying to lure me into the minefield of american identity politics again?
vatas wrote:I should probably make a stand-alone thread, but to avoid "perfect is the enemy of good" -scenario:
Please abandon the idea of attaching permanent downsides to unlocking Rage.
Both implementations of this idea have been honestly bad. The w16.1 version isn't as horrible, but this isn't saying much.
w11 meta was to avoid buying the Rage unless you REALLY needed it, people kept 30k LP unspent as "rage bank" to unlock it in seconds if the decision was made.
w16 added the highly unintuitive gate mechanic. How do you expect the average player to figure out "because I haven't bought Rage, I can just run to my base through this open heavy gate. When the hostile player tries to follow me, he'll be stopped by an invisible, magical force field." While I can't confirm this with any kind of first-hand experience, apparently it was an epidemic that people would run around with "rageless fighters." This sounds like an oxymoron but because of how Haven combat system works, you kind of have to aggro everyone, you know isn't one of your friends. I can easily imagine this killing or at least severely hurting the faction PvP scene (inb4 "who cares I'm a PvE player, fuck them" -healthy PvP scene, at least hypothetically, deters/punishes overt griefing. When PvP scene is dead, griefers can basically run 100% free.)
Both implementations also had a root issue where the Rage downside applied to PvE as well...
w11: KO protection removed entirely.
w16.1: Can't pass through gates while having any kind of combat relation. I remember clearing cave fauna with a Rage Alt and having to deal with the restriction when using a (palisaded) mine-hole ladder to cheese.
("How dare you want to PvP in a supposed permadeath PvP game!")
Entering the "idea-guy" -zone:
The game already has a template for "take a major debuff for X hours in exchange for increased ability to participate in PvP: Murderous Rage.
>You can toggle it on easily, but only way it toggles off is to wait
>Players affected by it have a clear indicator
Zentetsuken wrote:In short, it is a mistake to continue to develop any part of this game with PVP in mind. Keep permadeath, and expand on the survival aspects of the game. Remove PVP or simply keep it as a minigame that doesn't require forced participation.
loftar wrote:WyrmLynch wrote:its okay man its just my idea thats why this is the critique &ideas section plus like i said someone of us would like something like this plus everyone would have a choice PVp or Non-Pvp really simple u could play H&H2 normal or play H&H2 Non Pvp but its up to yall i was asking this cause i was like why dont H&H2 dont have a server dediacted without Pvp
Do I really have to spell it out for you? My point is this: What do you do on a non-PvP server when someone:These, and many other conceivable actions, are far easier ways to grief people than is PvP, and PvP is the only thing that keeps them somewhat in check. Therefore, removing PvP results not in less griefing, but in more.
- Starts building a village idol to claim the land around you;
- Takes ten alts to block the exit of your palisade gate;
- Builds a palisade around your claim;
- Plants a tight forest all around you, or conversely, cuts down all the trees around you;
- Simply stands in your way;
- Runs away with the carcass of the animal you just killed; or
- Just decides to settle down next to you while you don't like him?
In case it's not obvious, I'm not denying that some people just want to live in peace, and I don't think it would be a bad thing if they could do that. But removing PvP does not result in that.
![Trollface ¦]](./images/smilies/troll.gif)

BigCountry wrote:if you lose gear or, worst-case scenario, have to bury a character, oh well, it's not that big a deal
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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