"Our primary development direction is toward OCO"

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Frogg
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Re: "Our primary development direction is toward OCO"

Post by Frogg »

Thread from over 10 years ago. :shock:
https://www.havenandhearth.com/forum/vi ... 39&t=47599
We have begun discussing the prospect of taking some time to fix "object controlled objects", a server engine upgrade which basically would allow for some objects to depend upon other objects in a more developed fashion. The immediate purpose of this would be to allow for objects which can actually be walked upon, which could potentially allow us to do things like walk-on-walls, rafts that can actually be walked upon and onto, non-pocket world houses, and bridges. It is a significant project, so it might be more than one week in the making. I'm not 100% that we'll go for this next week, but we want to do it at some point in the not too distant future, mostly because it seems like one of the more significant level ups we can give the game, but also because it is foundational enough that plenty of things could potentially come to depend on it, so it'd be nice to have out of the way.
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sMartins
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Re: "Our primary development direction is toward OCO"

Post by sMartins »

Girth wrote: i watch my hearthling pull a cart or push a wheelbarrow and consider this the end of it. *shrug*
How dare you call our beloved Hearthlings objects?
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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SnuggleSnail
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Re: "Our primary development direction is toward OCO"

Post by SnuggleSnail »

Jorbtar's attitude towards OCO is a good example of why all the programmers who complain about middle managers are wrong.

OCO is not content, it's an engine tool that lets you make certain things in a less hacky way. By their own admission when they are working on the game, they only spend about 2 hours per week on patches. They are going to spend 10+ years worth of development time to make a tool that they will use to publish 5-10 mediocre patches that won't meaningfully change the game.

I suspect even the least cynical people in the room see that shit is RETARDED
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Fostik
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Re: "Our primary development direction is toward OCO"

Post by Fostik »

SnuggleSnail wrote: I suspect even the least cynical people in the room see that shit is RETARDED
But besides pvp rework, is there really anything that could really revive game?
This game engine in it's state in 2026 is a dead end however you look at it.
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_Scipio
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Re: "Our primary development direction is toward OCO"

Post by _Scipio »

the early game is fun, the later game is where people fall off, for a litany of reasons
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SnuggleSnail
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Re: "Our primary development direction is toward OCO"

Post by SnuggleSnail »

Fostik wrote:[...]
I guess you're right. Any time spent developing the game is a waste because Jorbtar are lizard people Swedish and therefore incapable of understanding what normal humans want.

Still, the novelty of walking on a bridge will be cool for 5 minutes. The best patch in the last 5 years will still be energy food not costing hunger. A patch that took 5 minutes to code instead of 10 years.

My point is just that OCO is particularly egregious, because there's a dozen <5 minute patches that would have a bigger impact lol
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Halbertz
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Re: "Our primary development direction is toward OCO"

Post by Halbertz »

_Scipio wrote:the early game is fun, the later game is where people fall off, for a litany of reasons
True. Early and mid game (until mass steel) is quite an experience. You have tons of things to do and even pvp is imho better at this stage.
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Audiosmurf
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Re: "Our primary development direction is toward OCO"

Post by Audiosmurf »

Mark my words OCO is haven 3
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sMartins
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Re: "Our primary development direction is toward OCO"

Post by sMartins »

Audiosmurf wrote:Mark my words OCO is haven 3
I said it first :P
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Hubiektyw
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Re: "Our primary development direction is toward OCO"

Post by Hubiektyw »

Update the list
balls

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