Game Development: Orange Alchemy

Announcements about major changes in Haven & Hearth.
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_Scipio
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Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Orange Alchemy

Post by _Scipio »

jorb wrote:
524u wrote:"Aiming for next week!"
Unfortunately, yes. Aiming for next week, indeed.
You and Loftar trying to complete the Tarkov Full Speed Ahead event?

Image

If u need a carry hmu
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Orange Alchemy

Post by Robben_DuMarsch »

I can't seriously envision Jorb or Loftar playing Tarkov, lol.
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Orange Alchemy

Post by Regulus2424 »

yeah they strike me as more of the Dark and Darker players IMO

I can even see some similarities between the dev teams of both games ;)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Orange Alchemy

Post by Robben_DuMarsch »

Regulus2424 wrote:yeah they strike me as more of the Dark and Darker players IMO

I can even see some similarities between the dev teams of both games ;)
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Regulus2424
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Re: Game Development: Orange Alchemy

Post by Regulus2424 »

Anyways, I'm super excited for the next patch that will surely implement AT LEAST SOME of the "Alchemy Book" feedback such as DELETE BUTTON, DISPLAY OF WOUNDS AND/OR CONVERSIONS, MORE SORTING OPTIONS, OPTION TO DISABLE THE SAVING OF THE ELIXIRS WITHOUT MATCHING EFFECTS (should be on by default, holy shit it is so much bloat otherwise), ABILITY TO FAVORITE ELIXIRS, ET CETERA (will edit if I remember/think of something else/ppl mention something else).

SURELY this will happen ¦]
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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WowGain
Posts: 1097
Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Orange Alchemy

Post by WowGain »

what if rudolph reindeer had a chance to drop their nose as a curio when butchering?

"Rudolph's Shiny Nose"
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Orange Alchemy

Post by reqvaa »

Game still crashing - 3-4 slimes for example, fighting one each, quick barraging, till its split, after 2-3 splits (3 original slimes + one 3rd generation split slime, so in total 4) - game crashes
hwarr
Posts: 7
Joined: Mon Apr 08, 2013 5:18 pm

Re: Game Development: Orange Alchemy

Post by hwarr »

Speaking of alchemy itself. Now it looks like the rules are not working as expected OR the rules written in the wiki are incorrect.
Image
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WowGain
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Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Orange Alchemy

Post by WowGain »

Image
is this recipe supposed to be a mushroom recipe?
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain

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