Game Development: Village Bomb

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Village Bomb

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Reworked the handling of membership in political entities, primarily affecting villages.
    • It is now possible to be a member of multiple villages.
    • All political actions specific to a particular village (or Realm, technically) have been moved away from the action menu to buttons, instead, in the "Kith & Kin" window, where you can now select the entity which you wish to manage in a dropdown menu.
    • Characters can now be described to Villages just as you would describe them to another character. (Simply select the person in your buddy list -> Describe -> Click the Village Idol) This allows villages to set and manage permissions and groupings for non-member characters. "Invite" permissions in the village are required to describe a character to it.
    • Realms have technically been reworked in that their actions have also moved from the action menu, but it is not possible to be a member of multiple Realms, nor is it possible to describe characters to Realms.
    • Learning Points earned by a character who is a member of multiple villages will be split evenly between them.
Key Fixes
-----------------------
  • Reworked "Field Cairn"s a bit
    • Can now be administered while you are on its plot, sparing you the trouble of walking up to it.
    • Can now be initiated for plot placement purposes without walking up to it.
    • Made them slightly easier to destroy.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Bomb Cap".
Store Description wrote:Image$7 Whatever else can be said about this cap, it is pretty clear that it is, indisputably, the bomb.
All Gold & Silver subscribers have been awarded the "Bomb Cap", free of charge.

In the Pipe
----------------------- UPDATE YOUR CLIENTS... for the various changes to the Village/Realm UIs to work.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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losexd
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Location: Brasil (:

Re: Game Development: Village Bomb

Post by losexd »

cool

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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Zentetsuken
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Location: Flavor Town

Re: Game Development: Village Bomb

Post by Zentetsuken »

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JOIN THE OFFICIAL H&H DISCORD TODAY

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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Village Bomb

Post by Regulus2424 »

I would have never guessed that the bomb part of the patch would be a fucking hat. Truly you are a master of ragebait. :(
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Village Bomb

Post by DDDsDD999 »

Woah actually useful qol update
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Saxony4
Posts: 1896
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Location: Atlantic Ocean

Re: Game Development: Village Bomb

Post by Saxony4 »

I take it this doesn't include being the Lawspeaker of multiple villages right?
loftar wrote:git da mony
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menillos
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Re: Game Development: Village Bomb

Post by menillos »

i dont like this open borders propaganda
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Selles
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Joined: Tue Aug 09, 2016 11:20 am

Re: Game Development: Village Bomb

Post by Selles »

Love it!
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Village Bomb

Post by gravesmerch »

is it me only or the game window doesnt remember size very well, since a couple updates ago, you have to manually resize every time

seems Client.java never saves resizing because theres no resize events?
Last edited by gravesmerch on Tue Jul 21, 2026 1:20 am, edited 1 time in total.
Zephroze
Posts: 243
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: Village Bomb

Post by Zephroze »

Would have been useful for Whatever Bay when it was still around but hey it shows promise for future megavillages to have better organizational methods

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