Game Development: Village Bomb

Announcements about major changes in Haven & Hearth.
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Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Village Bomb

Post by Luno »

Dawidio123 wrote:Hell ye upkeeping charter satellites has never been this easy :pog:
Yeah and it should, specially after the dogshit travel changes from w16.1.

But also please for the love of god, make active claims bashable.
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Syndras
Posts: 28
Joined: Fri Jul 12, 2013 7:53 pm

Re: Game Development: Village Bomb

Post by Syndras »

pvpers do whatever gives them an advantage even if its difficult, satellite villages were already possible so I don't think anything significant has actually changed on that front, but for everyone else its a good QOL change so overall its a good change imo.
demetharkey
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Re: Game Development: Village Bomb

Post by demetharkey »

imagine balancing a game of hermits around 2 mega groups. who will get bored and leave after 2 months.
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maze
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Re: Game Development: Village Bomb

Post by maze »

demetharkey wrote:imagine balancing a game of hermits around 2 mega groups. who will get bored and leave after 2 months.
This is QoL changes nothing for mega groups, it changes it more for people who didn't want to use alts to access other villages. (IE myself and everyone in CoS)
During this world I was part of 5 villages, each having an alt in the with full perms. I had to log onto each alt to allow my self access to those villages.
If a village was getting low auth I easily managed that with the alts and putting my main as a villager of one or the other.

One also QoL whats MAJOR is having a collective group chat with your full alliance by being part of a single hub village.
This will happen this world as alliances setup a "Alliance hub" as for markets they can now setup a "market hub" village and you will be able to see their chats.
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kaysaari
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Re: Game Development: Village Bomb

Post by kaysaari »

I, too, was taken in by the name. Was high-key hoping TNT for mining (or at least getting rid of Loose Rock at a distance, maybe damaging the mobs that spawn) was gonna be a thing
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linkfanpc
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Re: Game Development: Village Bomb

Post by linkfanpc »

maze wrote: One also QoL whats MAJOR is having a collective group chat with your full alliance by being part of a single hub village.
This will happen this world as alliances setup a "Alliance hub" as for markets they can now setup a "market hub" village and you will be able to see their chats.
didn't even realize this but you right the chats are gonna go crazy from here on
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Furiat
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Joined: Wed Feb 11, 2015 9:27 pm

Re: Game Development: Village Bomb

Post by Furiat »

I added one character to few villages. Such a character does not receive any information that they have been added to a village. They cannot see a list of the villages they have been added to, and the village management window only refers to their original village. You can add people living on the other side of the world to your village without their knowledge, so they contribute to the claim.
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Selles
Posts: 35
Joined: Tue Aug 09, 2016 11:20 am

Re: Game Development: Village Bomb

Post by Selles »

This is a wonderful update. Could you also add labels for wine bottles? I'd love to be able to name my wine :D
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Dawidio123
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Re: Game Development: Village Bomb

Post by Dawidio123 »

Furiat wrote:...
"Characters can now be described to Villages just as you would describe them to another character. (Simply select the person in your buddy list -> Describe -> Click the Village Idol) This allows villages to set and manage permissions and groupings for non-member characters."
"Learning Points earned by a character who is a member of multiple villages will be split evenly between them."
If described non-member characters actually contribute to villages like members then it's a bug, but you should actually test that.
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gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Village Bomb

Post by gravesmerch »

I only get a "Describe" button if I click the character itself, maybe my client is broken

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