Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Instead of smashing every nearby claim, guys like me will now just drop claims next to everybody so they can't expand, which they have no option to smash or counter in any way
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Make the 4000 cost per claim scale aggressively instead of being static, but that's STILL not enough
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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pagsiu
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Re: Game Development: World 16.2

Post by pagsiu »

Nice changes.

*uninstalls client*
Marking forum read since World 2.
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SnuggleSnail
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Re: Game Development: World 16.2

Post by SnuggleSnail »

kinda hate to admit it but those patch notes don't suck ass

ur still gay tho
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YellowGhostoMain
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Re: Game Development: World 16.2

Post by YellowGhostoMain »

There's new stuff on the image, a new tree, a new upright hollow tree trunk and maybe a new stone?
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bmjclark
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Re: Game Development: World 16.2

Post by bmjclark »

Jesus lol. Is it possible to refund a subscription purchase? Poor timing on my part
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QueueSS
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Re: Game Development: World 16.2

Post by QueueSS »

bmjclark wrote:Jesus lol. Is it possible to refund a subscription purchase? Poor timing on my part
waaaaahhh
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DDDsDD999
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Re: Game Development: World 16.2

Post by DDDsDD999 »

jorb wrote: [*] Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
[*] Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.
Why
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Grumpkin
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Re: Game Development: World 16.2

Post by Grumpkin »

Those PvP changes are brutal. At this point you should go all-in PvP world on us.
Where is ragehide?
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

DDDsDD999 wrote:
jorb wrote: [*] Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
[*] Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.
Why
It's literally like they forgot why pclaims aren't active instantly
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual

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