-
MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: World 16.2
I like the changes
-
mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: World 16.2
Fascinating changes, I like a lot of them!
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: World 16.2
Millions of miners must suffer so the hermits stop crying about being outstated
-
linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: World 16.2
holy fuck that claim idea is awful lmfao. guess i'll be boxing in every cave entrance.
also the stone axe change seems like a massive pain in the neck
also the stone axe change seems like a massive pain in the neck
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
-
boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: World 16.2
Hot damn! Probably the very first world I'm going to finally gold sub for a year. These changes are amazing, glad to see the legacy devs are finally back in action after nearly a decade of hibernation.
-
Thuzzy
- Posts: 102
- Joined: Mon Jun 01, 2015 9:25 pm
Re: Game Development: World 16.2
Cool changes, please remove hunger reduction quest rewards and salt.
-
_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: World 16.2
Not sure if I'll like how this fast travel plays out.
16.1 Felt like you were going for something to stop a global hegemony of players by being able to be anywhere and everywhere and encourage regional powers instead. I liked that direction.
16.1 Felt like you were going for something to stop a global hegemony of players by being able to be anywhere and everywhere and encourage regional powers instead. I liked that direction.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Grumpkin
- Posts: 69
- Joined: Mon Jul 20, 2026 12:29 am
Re: Game Development: World 16.2
I hope there is going to be one big “joy of discovery” moment and then it will all make sense.
-
_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: World 16.2
I was hoping to see some changes to running like waterboarding yourself for stamina or the need of forager credo/bunny slippers in inventory etc.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: World 16.2
Damn, looks like Snail's unproductive toxic complaining arc paid off afterall, these changes are uncannily good, really out of character changes for how good they are.
Nice fuckin job.
Nice fuckin job.

