Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
lachlaan
Posts: 488
Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: World 16.2

Post by lachlaan »

How will pclaim soak work with the new instant activation and delayed expandability?
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vatas
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Location: Suomi Finland Perkele

Re: Game Development: World 16.2

Post by vatas »

TW for Thingwalls, but for nothing else?

ie. roads, ship-to-dock, Charter Stones, (am I missing anything?)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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IsThisRad
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Re: Game Development: World 16.2

Post by IsThisRad »

I get that PVE hopers/copers are in shambles, but this is exactly the kind of stuff that experimental worlds are for. I am excited to see all this play out. Including claim abuse up the ass.

Edit: you should consider making these worlds 3-6 months depending on activity so people don't lose it every time an experimental world isn't the direction they want tho
Last edited by IsThisRad on Fri Aug 14, 2026 5:59 pm, edited 1 time in total.
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Grumpkin
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Re: Game Development: World 16.2

Post by Grumpkin »

and here is why you should never post patch notes hours before they go live.
still excited for the fresh start. :D

PC spam will become a real problem once players build palisades around them. My guess is destroying walls is very very easy in 16.2. No way they drop bs like that and don't think of the consequences, r-right?
Last edited by Grumpkin on Fri Aug 14, 2026 6:01 pm, edited 2 times in total.
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HasseKebab
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Re: Game Development: World 16.2

Post by HasseKebab »

Great changes! clarification on hunger changes please
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Make it so pclaims are only active if the bond is in somebody's brain, and make it so you can only have one in your brain per character
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Tokmich
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Re: Game Development: World 16.2

Post by Tokmich »

IsThisRad wrote: this is exactly the kind of stuff that experimental worlds are for
fully agree, if anything the changes ought to be even more radical
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: World 16.2

Post by caz »

Audiosmurf wrote:Make it so pclaims are only active if the bond is in somebody's brain, and make it so you can only have one in your brain per character
doesnt really matter does it? since people will just spam alts
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Hesufo
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Re: Game Development: World 16.2

Post by Hesufo »

Jorb just line-struck the Instant Pclaims on the OP. Scrapped?
Last edited by Hesufo on Fri Aug 14, 2026 6:03 pm, edited 1 time in total.
zcstover
Posts: 8
Joined: Thu May 10, 2012 2:36 am

Re: Game Development: World 16.2

Post by zcstover »

are we going to have visitor and normal gates again?

also what if you made it so carrying stolen goods would cause you to drop scents of theft every now and then until it's been 24 hours or something since the thing's been stolen? that way they can be tracked down without it being used as a tracking beacon? and since it's new scents when people are trading they can just turn on tracking and see that they were traded a stolen item?
Last edited by zcstover on Fri Aug 14, 2026 6:07 pm, edited 1 time in total.

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