It sounds to me like we still have just the one gate type, but we've returned to not passing gates in combat. I'd say they're specifically strictly trying to kill airlocks.MightySheep wrote:do we need to build gate airlocks again? It doesnt say if visitor gates are back or not, or is it straight up you cant run back into your base lol
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Vladichka
- Posts: 116
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: World 16.2
This honestly looks like a childish outburst. Snail critizied them for increased travel weariness so instead of rolling it back like a normal person jorb decided to do a hyperbolic overexaggerated opposite thing and completely remove weariness just to prove him wrong.Detharon wrote:No travel weariness means that the large pvp alliance can easily show up everywhere within minutes, and with no way to easily escape the combat the result is obvious. They no longer even need to discover thingwalls.
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Game Development: World 16.2
The world will effectively be a small map no matter how large it is due to there being no Travel Weariness costs...Crest wrote:...
Whatever, I'm still excited to play and there's basically no change that you could give that will kill my interest for a new world except for a small map.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
I honestly hope RoB is a cutesy little spawn town with NPC vendors and sheeeeeeeit.............
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Vladichka
- Posts: 116
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: World 16.2
Will they sell q10 surstromming for easy will gains in a world without weariness?Audiosmurf wrote:I honestly hope RoB is a cutesy little spawn town with NPC vendors and sheeeeeeeit.............
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
It will become a full bore mongoloid knife fight 1 inch outside the safe zone within like 20 minutes and it will be ebinAudiosmurf wrote:I honestly hope RoB is a cutesy little spawn town with NPC vendors and sheeeeeeeit.............
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 16.2
Then we'll know that. These worlds are intended to be experimental. If we do not bush against the boundaries in any way, they aren't.Detharon wrote:This world will be dead within a month.
I imagine that the effects will have other aspects as well, such as trade and commerce being more open, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: World 16.2
I see now what people mean when they mentions devs know nothing about game development.
It's hard for me to imagine more biased changelog that favors fighters.
It's hard for me to imagine more biased changelog that favors fighters.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Dev3ko
- Posts: 13
- Joined: Mon Nov 25, 2024 11:32 pm
Re: Game Development: World 16.2
"Mining
"Stone Axe" has a mining quality modifier of 0, and will, effectively, always count as Q10 for purposes of determining mining quality."
Great changes... Maybe they should double the rock hardness on every mine level while they're at it. Stone quality is going to completely lose its value in the early game, even if it's used to build smelters... I just hope water and clay quality will be higher than q50, otherwise raising pickaxe quality is going to be a nightmare... And 4k str it's minimum now for lvl 9?
"Stone Axe" has a mining quality modifier of 0, and will, effectively, always count as Q10 for purposes of determining mining quality."
Great changes... Maybe they should double the rock hardness on every mine level while they're at it. Stone quality is going to completely lose its value in the early game, even if it's used to build smelters... I just hope water and clay quality will be higher than q50, otherwise raising pickaxe quality is going to be a nightmare... And 4k str it's minimum now for lvl 9?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: World 16.2
If you're going to do experimental worlds, at least make them short. You've traded the old paradigm of yearly worlds with normally fairly reasonable changes for a new world every 10 months with dumb as fuck changes and washed your hands of it by claiming the worlds are experimentaljorb wrote:Then we'll know that. These worlds are intended to be experimental. If we do not bush against the boundaries in any way, they aren't.Detharon wrote:This world will be dead within a month.
I imagine that the effects will have other aspects as well, such as trade and commerce being more open, &c.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.