I commend you for taking a risk. Now have these experimental worlds on a set schedule and you can save this great game.jorb wrote:Store is up with new stuff. On track for launching on schedule.
Whoop-whoop!
¿Por qué no los dos?The question is, is this an experiment with the game, or some kind of social psychology experiment
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YellowGhostoMain
- Posts: 34
- Joined: Wed Dec 06, 2023 9:32 pm
Re: Game Development: World 16.2
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: World 16.2
well well well how the turntables
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Game Development: World 16.2
Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?QueueSS wrote:great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and whywolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes?
Track record of the devs taking the right lesson away from past changes is 50/50 at best.
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Chaboy30
- Posts: 15
- Joined: Sat Nov 17, 2018 8:28 am
Re: Game Development: World 16.2
Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right? 
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WitchKiller
- Posts: 42
- Joined: Fri Aug 28, 2015 4:40 am
Re: Game Development: World 16.2
Disable jumping into a boat while in combat and this will be a patch for the ages.
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Game Development: World 16.2
lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy SummerChaboy30 wrote:Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right?
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IsThisRad
- Posts: 86
- Joined: Fri Aug 19, 2022 5:49 am
Re: Game Development: World 16.2
I feel like 6 months is already too long. I would like if we knew it would be 3-4magnet wrote:lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy Summer
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stchristopher
- Posts: 123
- Joined: Wed Mar 10, 2010 4:50 am
- Location: Sweden
Re: Game Development: World 16.2
I doubt they actually find much data from any of this "experimentation". It's just all gut feeling bullshit. The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.wolf1000wolf wrote:Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?QueueSS wrote:great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and whywolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes?
Track record of the devs taking the right lesson away from past changes is 50/50 at best.
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Dev3ko
- Posts: 13
- Joined: Mon Nov 25, 2024 11:32 pm
Re: Game Development: World 16.2
Not cool! I'm still hoping you put some q300 clay spots somewhere on the map xP!jorb wrote:Store is up with new stuff. On track for launching on schedule.
Whoop-whoop!
¿Por qué no los dos?The question is, is this an experiment with the game, or some kind of social psychology experiment
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 16.2
stchristopher wrote:The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose