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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: World 16.2
Make sure you spawn the statues (treaty, rubberband and so on) this time.
Marking forum read since World 2.
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benisalt1
- Posts: 45
- Joined: Mon Feb 04, 2019 11:50 pm
Re: Game Development: World 16.2
loljorb wrote: Single spawn continent
...
[*] PvP
- Removed the rule, active in World 16.1, by which it was possible for a character to pass through gates while in combat if not having bought the "Rage" skill. It is, in 16.2, quite simply, not possible to pass through gates while in combat.
- It is no longer possible to enter locked houses while in combat.
- Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
- Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
skip world
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QueueSS
- Posts: 36
- Joined: Wed Jul 17, 2013 4:16 am
Re: Game Development: World 16.2
byebyebenisalt1 wrote:loljorb wrote: Single spawn continent
...
[*] PvP
- Removed the rule, active in World 16.1, by which it was possible for a character to pass through gates while in combat if not having bought the "Rage" skill. It is, in 16.2, quite simply, not possible to pass through gates while in combat.
- It is no longer possible to enter locked houses while in combat.
- Entering a house/pocket world will no longer initiate the timed dropping of combat relations with people outside of the house/pocket world. Combat relations are maintained over world boundries as per normal, provided you remain close enough to maintain them. Note that animals will still drop combat relations as per usual.
- Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
skip world
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Game Development: World 16.2
I like how after reading month of hermits cry, Jorb decided to dab on them. Imho he went too far, but it is what it is.
Last edited by Halbertz on Fri Aug 14, 2026 7:43 pm, edited 1 time in total.
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
Re: Game Development: World 16.2
Jorb and Loftar, I hope you will play W16.2 to experience these changes, REALLY
B)
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
This is the biggest thing really, you can tell when they're actually playing and feeling the game and making changes based on that vs. just plucking stuff from the ether / player suggestions524u wrote:Jorb and Loftar, I hope you will play W16.2 to experience these changes, REALLY
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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vankoska
- Posts: 5
- Joined: Sat Feb 06, 2016 10:00 pm
Re: Game Development: World 16.2
Wowie, Jorb and Loftar never experienced pvp and decided to make it so pvp is even more obnoxious!
Im so glad i didn't waste money on a subscribtion this time!
Im so glad i didn't waste money on a subscribtion this time!
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wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Game Development: World 16.2
As a mostly PvE player I don't even mind the Rage and combat changes.
The no cost TW is a bit too much though but I'll give the world a go just to see what its like.
The no cost TW is a bit too much though but I'll give the world a go just to see what its like.
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Chacer
- Posts: 37
- Joined: Fri Aug 28, 2015 11:01 pm
Re: Game Development: World 16.2
Since day one, this game has always been about permadeath, open PvP, and full loot. I really don't get all the whining from people trying to change it.
Like I said, there are tons of games out there that fit your taste. Bye bye!!
Like I said, there are tons of games out there that fit your taste. Bye bye!!
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: World 16.2
Care to explain more how this works? Is "highest character attribute server lead" the character with the single attribute the highest? So likely someone's miner with 10k stats will be the leader and everyone will get reductions based on how close their highest stat is to 10k?jorb wrote:
- Hunger is reduced once weekly, on Fridays, 19:00 UTC.
- The amount reduced is now, additionally, determined as a function of your distance to the highest character attribute server lead. Your reduction is highest on a new character, and lowest on the server lead.
- All hunger reductions, including those from Questing and Salt, are affected by the distance-to-server lead modifier.
Or is it the character with the highest sum of all their attributes and your reduction is based on how close the sum of your attributes are to theirs? In which case you get punished when you accidentally get a stat you don't care about since it'll decrease the amount of hunger reduction you get.