Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Doesn't this mean pipeweed is invalidated
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benisalt1
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Re: Game Development: World 16.2

Post by benisalt1 »

IsThisRad wrote:Honestly I don't understand why some of you guys are kicking and screaming like lunatics about single start continent, tighter map, "ruining" the game because they lean into PVP shit for once. Why do you care about new world launch if you clearly don't want to interact with or be anywhere near other players? Just play w16, non-PVP content updates will hit there too
because we need less pvp, not more. i dont see any point in even starting because almost all patch notes are purely negative and anti-fun. there is even less incentive to leave your gates now since aggro now means guaranteed dead
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bmjclark
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Re: Game Development: World 16.2

Post by bmjclark »

Fixing animal cheese is pretty fucking funny
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jorb
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Re: Game Development: World 16.2

Post by jorb »

bmjclark wrote:Fixing animal cheese is pretty fucking funny
A man of culture. Glad that we agree. ^_^
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
xavern1
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Re: Game Development: World 16.2

Post by xavern1 »

2 hours after launch already got knocked by player, good to know i dont have to waste a single minute in this world anymore thanks to "smart decisions"
way to keep up the playerbase numbers, this game is doomed
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

xavern1 wrote:2 hours after launch already got knocked by player, good to know i dont have to waste a single minute in this world anymore thanks to "smart decisions"
way to keep up the playerbase numbers, this game is doomed
Yeah dogg people probably had rage in like 5 minutes from world start
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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jorb
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Re: Game Development: World 16.2

Post by jorb »

Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Crest
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Re: Game Development: World 16.2

Post by Crest »

jorb wrote: What should rage cost?
Jorb, care to explain how this is 'central spawn' when I spawned at the edge of the world?
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524u
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Re: Game Development: World 16.2

Post by 524u »

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
50k was ok, don't know why you changed that
B)

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