Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
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Grumpkin
Posts: 69
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Re: Game Development: World 16.2

Post by Grumpkin »

You can't cheese anymore?
HingleMcCringle17
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Re: Game Development: World 16.2

Post by HingleMcCringle17 »

bmjclark wrote:Fixing animal cheese is pretty fucking funny
Did ot fix animal cheesing? Because you can still enter caves while aggrod and enter non locked buildings or do i understand this incorrectly?
aayamid
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Joined: Tue Nov 15, 2016 12:47 am

Re: Game Development: World 16.2

Post by aayamid »

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
69,420
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Regulus2424
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Re: Game Development: World 16.2

Post by Regulus2424 »

thanks for fixing animal cheese (killed double digits of foxes that kept spamming restoration instead of attacking)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Keiriku
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Re: Game Development: World 16.2

Post by Keiriku »

524u wrote:
jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
50k was ok, don't know why you changed that
Agree tbh, 50k is like few hours into the world
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widelec_szatana
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Re: Game Development: World 16.2

Post by widelec_szatana »

Idk, theres no protection, no palisade yet and guys that hit you stay online. Go and beat them while they sleep or something
inb4 claimpole blockked cave or something
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
I thought it was a little too low as is, given how easy it is to just grab 1 of every rock 1 of every seed 1 of every block, catch butcher cook spitroast each fish, beginner quests etc etc, you can accumulate a ridiculous amount of LP at the start of the game. Rage should either cost nothing, and be built in, so everyone is on equal footing, or it should be expensive enough that you have to brutally gimp yourself day one if you want to play nabstabber like an asshole.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Mr_Bober
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Re: Game Development: World 16.2

Post by Mr_Bober »

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
25 LP. Those who like going around killing people already have it. So what's the point to change it now, just make it super cheap and we can all gang up on each other on sight.

(2 hours in, my group already found a ragehole)
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_Scipio
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Location: Interrogating your villagers.

Re: Game Development: World 16.2

Post by _Scipio »

I think these changes should have been teased out through an in game poll of verified accounts.

A system to poll the {verified} community is needed. :geek:
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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Kaios
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Re: Game Development: World 16.2

Post by Kaios »

jorb wrote:What should rage cost?
*farts on your head*

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