Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

Kaios wrote:
jorb wrote:What should rage cost?
*farts on your head*
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jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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bmjclark
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Re: Game Development: World 16.2

Post by bmjclark »

HingleMcCringle17 wrote:
bmjclark wrote:Fixing animal cheese is pretty fucking funny
Did ot fix animal cheesing? Because you can still enter caves while aggrod and enter non locked buildings or do i understand this incorrectly?
Animals seemingly run away if they can't reach you. Haven't tested much to see if it's everything yet though or if there are other ways to do it
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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JohnFoogotti
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Re: Game Development: World 16.2

Post by JohnFoogotti »

Surely they nerfed certain animals to account for animal cheesing from boats being "fixed" :clueless:
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springyb
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Re: Game Development: World 16.2

Post by springyb »

jorb wrote:Time factor has been restored, relative to World 16.1, to 1.0, same as on World 16. Wounds, however, heal faster than even on World 16.1.
Oh cool
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

I think they're mistaken and / or lying about the time scale
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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_Scipio
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Re: Game Development: World 16.2

Post by _Scipio »

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you
What should rage cost?
2000 rage
4000 tres
8000 theft
16000 vandal
32000 murder
64000 siege
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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sabinati
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Re: Game Development: World 16.2

Post by sabinati »

bmjclark wrote:
HingleMcCringle17 wrote:
bmjclark wrote:Fixing animal cheese is pretty fucking funny
Did ot fix animal cheesing? Because you can still enter caves while aggrod and enter non locked buildings or do i understand this incorrectly?
Animals seemingly run away if they can't reach you. Haven't tested much to see if it's everything yet though or if there are other ways to do it
Damn i was hoping he made them swim
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thisisobviouslyanalt
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Re: Game Development: World 16.2

Post by thisisobviouslyanalt »


Damn i was hoping he made them swim
Can you unban me please I'll scream and it'll sound more like a moan. And it will be wet. I'd ask Vatas but he's a passive little baby who is leashed by everyone but himself.

Here's a depiction:

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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

You should kill yourself probably maybe or something
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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thisisobviouslyanalt
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Re: Game Development: World 16.2

Post by thisisobviouslyanalt »

Audiosmurf wrote:You should kill yourself probably maybe or something

But.... I'm ... KAWAII??

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