Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
Mr_Bober
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Re: Game Development: World 16.2

Post by Mr_Bober »

MightySheep wrote:Bober in ur thinking about wat u could have done different why isn't getting help to fight back 1 of the options

I agree tho first 3 days is impossibly brutal lol and vandal got 40k cheaper
I didn't mention it because it's not something that I could have done before the harm to prevent it.

As soon as I got KOed, I did reach out to some people. Those who do pvp were not online at the time, but even if they were I doubt they would have been fast enough to get to us.
I guess one thing I could try next world is ask those contacts to let me stay with them the first few days until I get leather. It's depressing though, and not everyone has that option (I'm not even sure they'd say yes to me).

Either way, I now know who attacked us -or rather where they are- and I've got some people hunting them down. But for us to be even they'd need to siege them and wipe them all out, which I know will never happen.
SnuggleSnail wrote:I don't think it's rly plausible right to have x3 the strength of somebody who plays like 2-3 hours per day efficiently as a hermit with no bots, but even if somebody with x3 your strength shows up rn you are stronger than them if you have 1 friends tbh
In our case, I don't think STR was the issue anyway.
They had armor, and opened us on red which we couldn't defend against. Sure, skill issue for not focusing immediately on getting red closing. Also arguably bad game design.

But all of that is beside the point.
The fight part is irrelevant. Too much depends on how many people are involved. And while getting killed or KOed is annoying, it wouldn't be a big deal if you hadn't lost everything else.

The problem remains the vandalism part, which happens even if you're offline.
It doesn't just set you back, it wipes out everything you've done up to this point.
You have to start from scratch: look for a new place to set up a fresh claim (the old one is 100% being checked by their alts), hoping for it to survive 8 hours. Then start the hides and leather processes all over again, hoping again not to be found for 2.5 days or you're fucked again. And now there's more people willing to fuck with you, because they now have palisades so don't have to fear retaliation.
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SnuggleSnail
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Re: Game Development: World 16.2

Post by SnuggleSnail »

I don't necessarily think "skill issue" is a good argument for something being some way. Even people who are a bit retarded should be able to play the game

That said, literally just put a 3 tanning tubs into a random burrow 5 times and there is literally a 100% chance you get your leather. Nothing else you can lose rly matters unless your group is trying to do competitive PVP
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Mr_Bober
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Re: Game Development: World 16.2

Post by Mr_Bober »

SnuggleSnail wrote:That said, literally just put a 3 tanning tubs into a random burrow 5 times and there is literally a 100% chance you get your leather.
Guess I'll try that next world, thanks.
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riker88
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Re: Game Development: World 16.2

Post by riker88 »

why can't i run into my base when being chased by an animal? seems like this should be allowed, Bees were chasing me and I couldn't run into my base seems silly.
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DDDsDD999
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Re: Game Development: World 16.2

Post by DDDsDD999 »

riker88 wrote:why can't i run into my base when being chased by an animal? seems like this should be allowed, Bees were chasing me and I couldn't run into my base seems silly.
Don't the bees deserve a chance to win?
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Dawidio123
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Re: Game Development: World 16.2

Post by Dawidio123 »

riker88 wrote:why can't i run into my base when being chased by an animal? seems like this should be allowed, Bees were chasing me and I couldn't run into my base seems silly.
Option A: Devs aren't able to differentiate animal aggro from player aggro
Option B: Devs don't want you to use palisades to cheese animals because they got convinced by a bunch of ppl who don't hunt that cheesing is bad, so they made it so you have to cheese the animals even harder with less obvious solutions.
Pick the one that makes you more upset.
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dUmbins
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Re: Game Development: World 16.2

Post by dUmbins »

Mr_Bober wrote: I guess one thing I could try next world is ask those contacts to let me stay with them the first few days until I get leather. It's depressing though, and not everyone has that option (I'm not even sure they'd say yes to me).
It’s ‘depressing’ to play a social game with other people?
What a world!
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Mr_Bober
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Re: Game Development: World 16.2

Post by Mr_Bober »

dUmbins wrote:
Mr_Bober wrote: I guess one thing I could try next world is ask those contacts to let me stay with them the first few days until I get leather. It's depressing though, and not everyone has that option (I'm not even sure they'd say yes to me).
It’s ‘depressing’ to play a social game with other people?
What a world!
Ah. Ah.
Don't play dumb, that's clearly not what I'm saying.

It's depressing being forced to beg some pvp faction to let you start the world with them if you want to reliably get leather for your first palisade.
As the alternative seems to be just gambling not to get found.
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Dawidio123
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Re: Game Development: World 16.2

Post by Dawidio123 »

SnuggleSnail wrote:literally just put a 3 tanning tubs into a random burrow 5 times and there is literally a 100% chance you get your leather.
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SnuggleSnail
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Re: Game Development: World 16.2

Post by SnuggleSnail »

what is the squad's opinion on the animal AI changes

it didn't rly affect my ability to cheese anything, just made it more annoying, and kinda unrealistic/not time efficient to kill bears unless you have like 3-6 people
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