Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
OopsieDoopsie
Posts: 22
Joined: Tue Mar 23, 2021 2:35 pm
Location: womp womp

Re: Game Development: World 16.2

Post by OopsieDoopsie »

I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.
User avatar
Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: World 16.2

Post by Fostik »

OopsieDoopsie wrote:I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.
I agree TW should be removed from roads in respect of the effort they took.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.2

Post by Audiosmurf »

Roads should use TW but milestones should not
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Kamekono
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Game Development: World 16.2

Post by Kamekono »

Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.

That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
User avatar
linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: World 16.2

Post by linkfanpc »

Kamekono wrote:Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.

That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
immediately without putting thought into it i like this idea.

EDIT: below idea is even slightly better probably

EDIT AGAIN: as said below i also prefer it the normal way as will dependent but anything's better than what we have right now
Last edited by linkfanpc on Thu Aug 20, 2026 6:52 pm, edited 2 times in total.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.2

Post by Audiosmurf »

Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Detharon
Posts: 118
Joined: Sat Mar 26, 2011 2:16 pm

Re: Game Development: World 16.2

Post by Detharon »

Audiosmurf wrote:Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5
Or just return to what was before. I liked that I could travel more as my character stats were getting better.

It would be nice to see a more localized / isolated early world, where travel is difficult, and a more open as players develop.

Now, the progression is gone and the world feels like a huge arena, where the bigger groups are at huge advantage, since they can always call their friends to help them out.
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.2

Post by Audiosmurf »

Detharon wrote:Or just return to what was before. I liked that I could travel more as my character stats were getting better.
This is my preference as well, I'm just riffing.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
XBBW
Posts: 254
Joined: Sun Nov 03, 2024 2:39 am

Re: Game Development: World 16.2

Post by XBBW »

Why leeches when dropped no longer shows up on minimap? I swear they showed up just like ticks.
demetharkey
Posts: 83
Joined: Fri Feb 07, 2025 5:17 am

Re: Game Development: World 16.2

Post by demetharkey »

what was the point of that safe zone?

Return to “Announcements”