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OopsieDoopsie
- Posts: 22
- Joined: Tue Mar 23, 2021 2:35 pm
- Location: womp womp
Re: Game Development: World 16.2
I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: World 16.2
I agree TW should be removed from roads in respect of the effort they took.OopsieDoopsie wrote:I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
Roads should use TW but milestones should not
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Game Development: World 16.2
Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.
That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: World 16.2
immediately without putting thought into it i like this idea.Kamekono wrote:Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.
That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
EDIT: below idea is even slightly better probably
EDIT AGAIN: as said below i also prefer it the normal way as will dependent but anything's better than what we have right now
Last edited by linkfanpc on Thu Aug 20, 2026 6:52 pm, edited 2 times in total.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: Game Development: World 16.2
Or just return to what was before. I liked that I could travel more as my character stats were getting better.Audiosmurf wrote:Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5
It would be nice to see a more localized / isolated early world, where travel is difficult, and a more open as players develop.
Now, the progression is gone and the world feels like a huge arena, where the bigger groups are at huge advantage, since they can always call their friends to help them out.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
This is my preference as well, I'm just riffing.Detharon wrote:Or just return to what was before. I liked that I could travel more as my character stats were getting better.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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XBBW
- Posts: 254
- Joined: Sun Nov 03, 2024 2:39 am
Re: Game Development: World 16.2
Why leeches when dropped no longer shows up on minimap? I swear they showed up just like ticks.
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demetharkey
- Posts: 83
- Joined: Fri Feb 07, 2025 5:17 am
Re: Game Development: World 16.2
what was the point of that safe zone?