Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
TangSan
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Re: Game Development: World 16.2

Post by TangSan »

Glewk wrote:there is no experimentation
its a social experiment to see how mad people get
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linkfanpc
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Re: Game Development: World 16.2

Post by linkfanpc »

Today was 10 days since world start without an update, which is the longest time without a first update of a world ever, at least since hafen.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
Detharon
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Joined: Sat Mar 26, 2011 2:16 pm

Re: Game Development: World 16.2

Post by Detharon »

Glewk wrote:The most concerning thing about this world is how barely anyone wants to play it. It feels totally dead. Those few people I saw at world start have quit already, I don't see anyone when I'm exploring or hunting, and the number of players is awful compared to previous worlds.
Is this really surprising? Free travel and no safepalis is a death sentence to an average player. This ruleset punishes weak villages that could otherwise move to some remote parts of the world, where they wouldn't be bothered that often. Now, no place is a remote one, you can go anywhere in a matter of seconds, together with your friends that never took time to explore the world.

In the past, PVP was thriving precisely because of the world locality that allowed multiple regional powers to exist and develop. W10 to w12 were the best in that regard, before thingwalls were even a thing.

Hunting change brings some novelty, but that's it. 16.2 is a dream world for those who play to kill the others, but for everyone else it brings absolutely nothing.
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Regulus2424
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Re: Game Development: World 16.2

Post by Regulus2424 »

linkfanpc wrote:Today was 10 days since world start without an update, which is the longest time without a first update of a world ever, at least since hafen.
New record! Let's all celebrate at the RoB! I'll invite the bear :twisted:
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Lurux
Posts: 142
Joined: Sun May 08, 2011 1:14 pm

Re: Game Development: World 16.2

Post by Lurux »

You have removed cheese hunting but have given us nothing in return : Jorb or Loftar please go kill a bear yourself and tell us how you are having fun doing so : You have essentially taken away hunting from all solo players at this moment
Implement a throwing spear (different from the current one with more damage) or something else to compensate for this ffs
Last edited by Lurux on Mon Aug 24, 2026 9:08 am, edited 1 time in total.
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SnuggleSnail
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Re: Game Development: World 16.2

Post by SnuggleSnail »

Detharon wrote:Free travel
tryhards had basically infinite travel weariness by week 3 or 4 at the latest in world 16/15/etc

you're not experiencing your adversaries having a new advantage you're experiencing parity
Last edited by SnuggleSnail on Mon Aug 24, 2026 9:09 am, edited 1 time in total.
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Halbertz
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Re: Game Development: World 16.2

Post by Halbertz »

Lurux wrote:You have essentially taken away hunting from all solo players at this moment
Your fellow hermits were pushing for this change. Enjoy your representatives.
Also there are guys like this:
Vladichka wrote: Doesn't affect me since I wasn't using boat cheese anyway.
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maze
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Re: Game Development: World 16.2

Post by maze »

Im also one of those guys who is not having trouble killing animals...but then I am THE nomad wagon hobo
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AliExpressMerchant
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Re: Game Development: World 16.2

Post by AliExpressMerchant »

Not fun world with few unpolished changes and additional chores
Permanent pvp mode with free travel was the worst possible idea you could implement

Overall 2/10 because I got baited to play it for a week, otherwise 1/10

Idk where is joy of discovery, as there was nothing fun to discover so far

No changes to cancer credo system
More annoying hunting with random ass combat moves on top of it
Removal of safe pali/safe house discouraged a lot of casual players
Poorly implemented hunger reduction when someone in our village with more stats than me got more hunger reduction
Rollback to w16 speed without adjusting anything we told you to adjust

The only good things that work as intended is shared Thingwall knowledge withing party and rollbacked gilding system
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Kaios
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Re: Game Development: World 16.2

Post by Kaios »

I think the worst part is that there are plenty of good additions/changes they could make that players have been waiting on for a long time. Instead they listen to some dumbass giving them stupid ideas like prevent aggro from dropping while you're in a house and can't enter gates and locked doors while in combat, wow so useful for the average player.

Meanwhile they are still in here crying about the lack of pvp anyways.

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