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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: World 16.2
i wish new world/wipe could be started underground, in caves, like lvl 5 out of total 10-11(where 0 is surface and 10/11 is lowest level like 9th now), so you can dig below and above to ocassionally gets to the surface to sail and shit, and also huge water undergdound, lakes, rivers, to also travel, sailing and stuff, even under world oceans
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: Game Development: World 16.2
It's a parity in a sense that I can visit anyone's village as easily as they can visit mine, that's true. But that benefits just one party, the stronger one.SnuggleSnail wrote:tryhards had basically infinite travel weariness by week 3 or 4 at the latest in world 16/15/etcDetharon wrote:Free travel
you're not experiencing your adversaries having a new advantage you're experiencing parity
If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.
Likewise, thingwall sharing also mostly benefits the big factions with some tryhards that have all thingwalls discovered on the main continent by the first week.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: World 16.2
it's prolly not people are very afraid to do so for some reason but u can just walk next to a big village kill a crafter then leave by yourself it's not even hardDetharon wrote:\If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.
also I feel like ur just willfully ignoring what I meant when I said this is parity. Free thingwall travel will not affect my playstyle past week 2 or 3 at all, it's only going to affect yours (as compared to w16, at least)
tbh I even think this affects bigger villages """negatively""" (even if it's more fun for both sides in most cases since most big villages are PVP orientated to some degree) A LOT. Why would I travel to your small 5 person shithole when I can go somewhere 100 people live and be 10x more likely to down somebody with way better stuff than you. I've basically only done targeted PVP this world barely any hermit killing
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
If TW didn't affect you you wouldn't have bitched so loudly and for so long about it that they removed it from the game you fucking disingenuous piece of shitSnuggleSnail wrote:it's prolly not people are very afraid to do so for some reason but u can just walk next to a big village kill a crafter then leave by yourself it's not even hardDetharon wrote:\If I play in a small group with just a few fighters, then visiting a big boi village that has some competent fighters and a large network of allies is a suicide.
also I feel like ur just willfully ignoring what I meant when I said this is parity. Free thingwall travel will not affect my playstyle past week 2 or 3 at all, it's only going to affect yours (as compared to w16, at least)
tbh I even think this affects bigger villages """negatively""" (even if it's more fun for both sides in most cases since most big villages are PVP orientated to some degree) A LOT. Why would I travel to your small 5 person shithole when I can go somewhere 100 people live and be 10x more likely to down somebody with way better stuff than you. I've basically only done targeted PVP this world barely any hermit killing
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: World 16.2
- made it hard for hermits to deliver fish to me
- sucks for the first two weeks
- made it so the casuals in my village often couldn't come to fights
- 16.1 effectively had no thingwalls, you had to build charter villages (100% world ruining for my entire village)
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: World 16.2
I could literally quote any post you ever make, call it disingenuous, and I'd have like a 99% hit rate because you're a strange internet psychoSnuggleSnail wrote:low emotional control thing to call somebody disingenuous over tbh
- made it hard for hermits to deliver fish to me
- sucks for the first two weeks
- made it so the casuals in my village often couldn't come to fights
- 16.1 effectively had no thingwalls, you had to build charter villages (100% world ruining for my entire village)
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: World 16.2
I think ur being very disingenuous rn
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: World 16.2
I noticed you made a trade thread in AfO. I don't recall you ever making one before, is this the first world that you have had your own trade thread? I wonder why you only decided to make one now...
Oh, right.Audiosmurf wrote:Needed somewhere for people to RMT that isn't valhallademetharkey wrote:what was the point of that safe zone?
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: World 16.2
medium offense but are you fucking retardedSnuggleSnail wrote:/quote]
- made it hard for hermits to deliver fish to me
Kaios wrote:I noticed you made a trade thread in AfO. I don't recall you ever making one before, is this the first world that you have had your own trade thread? I wonder why you only decided to make one now...
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: World 16.2
Hermits have trouble bringing you fish, so for the very first time ever you created your own trade thread? Great answer to the question.
Hey btw I think you dropped this when crapping out your posts today
Hey btw I think you dropped this when crapping out your posts today
