Game Development: Sleep Study

Announcements about major changes in Haven & Hearth.
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dUmbins
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Re: Game Development: Sleep Study

Post by dUmbins »

Nictos wrote: What better place to fight demons but in hell?
And how effective have you been after all these years, Sir Quixote? Hath the abyss yet stared back?
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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Nictos
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Re: Game Development: Sleep Study

Post by Nictos »

dUmbins wrote:
Nictos wrote: What better place to fight demons but in hell?
And how effective have you been after all these years, Sir Quixote? Hath the abyss yet stared back?
Effective when I try. Sometimes I feel that it's hopeless then I remember the glimpses of hope I've seen time and time again - that keeps me going.
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dUmbins
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Re: Game Development: Sleep Study

Post by dUmbins »

Nictos wrote: Effective when I try. Sometimes I feel that it's hopeless then I remember the glimpses of hope I've seen time and time again
Such as?
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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Nictos
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Re: Game Development: Sleep Study

Post by Nictos »

dUmbins wrote:
Nictos wrote: Effective when I try. Sometimes I feel that it's hopeless then I remember the glimpses of hope I've seen time and time again
Such as?
Go look at my very first thread 15 years ago. That's a good start. Called "Cruelty"
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dUmbins
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Re: Game Development: Sleep Study

Post by dUmbins »

Twas an epic read, I’ll give you that. All he said/he said, of course, and I see no meaningful progress since, but it was nice to see all the old names again.

In closing, it is often said:
The best way to win is not to—
Image
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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Nictos
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Re: Game Development: Sleep Study

Post by Nictos »

dUmbins wrote:Twas an epic read, I’ll give you that. All he said/he said, of course, and I see no meaningful progress since, but it was nice to see all the old names again.

In closing, it is often said:
The best way to win is not to—
Image
Not discussing it is how we got here in the first place. I guess I haven't changed much, it might be in my permanent nature to constantly deal with these guys. Also, it's Sir Percival, thanks.
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524u
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Re: Game Development: Sleep Study

Post by 524u »

There are no changes for "experimental world" because there is nothing to experiment

I don't see the reason for W16.2 other than $
B)
Nictos
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Re: Game Development: Sleep Study

Post by Nictos »

524u wrote:There are no changes for "experimental world" because there is nothing to experiment

I don't see the reason for W16.2 other than $
Awesome I’m thrilled to hear you can’t see anything past your own projections. He adds a new world every year for 18 years because that’s what players want and to preserve world 16 for old people who like FarmVille.

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Nightdawg
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Re: Game Development: Sleep Study

Post by Nightdawg »

Our primary development direction is toward object-controlled-objects
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Nictos
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Re: Game Development: Sleep Study

Post by Nictos »

Nightdawg wrote:Our primary development direction is toward object-controlled-objects
No yeah that's pretty fucked you got me there

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