Keeping the ability to drop a war flag, and stopping the blocking/walling/grid-locking of Thingwalls approaching a softlock scenario;
I propose we add in Roots:
We add in Snake Like (Xylocarpu), Knee knobs (Bruguira), and/or pencil roots (Sonneratia) around the Thingwalls. Some roots would be walk-able by hearthling and critters alike. Roots would stop the ability of building or placing objects in some of the area around the tree. Some smaller roots nobs/knees could be little blockers that also spawn in the shallows. A few main roots could branch from the tree and fork out, allowing for a paths back to the Thingwall.
Edit:
Alternatively a thorny/thicket area could grow and iterate, at increasing intervals as we approach its challenge windows, dealing damage to objects around the Thingwall.
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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Gameplay Idea: Thingwall Roots
Last edited by r0ck4ev3r on Sat Sep 26, 2026 7:21 pm, edited 1 time in total.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Re: Gameplay Idea: Thingwall Roots
Small win with claim around TWs; I'll take it!
"Don't just have an idea- have all of them." ~ Niv-Mizzet