Labyrinth Dungeon

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Jorg
Posts: 157
Joined: Fri Dec 30, 2016 6:05 am

Labyrinth Dungeon

Post by Jorg »

There should be a large dungeon, time gated, centered around ring of brodgar, with multiple entrances. Multiple entrances to the dungeon(possibly far from the ROB, and even underground), with the intention that people start at separate entrance to the dungeon, and meet up at the end of the dungeon. Other entrances could be located within the end rooms of other dungeons. The final meetup room will have a server side opening time, and multiple groups would meet up at the final room to clear it, and fight each other over jotun heart containers and other dungeon loot(boulder sized gems, massive dreams, etc). A pvp event besides meteors that forces groups to come in contact with each other and fight, and in a setting that minimises endless running.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Labyrinth Dungeon

Post by azrid »

this is a good idea
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Detharon
Posts: 113
Joined: Sat Mar 26, 2011 2:16 pm

Re: Labyrinth Dungeon

Post by Detharon »

Jorg wrote:have a server side opening time, and multiple groups would meet up at the final room to clear it, and fight each other over jotun heart containers and other dungeon loot(boulder sized gems, massive dreams, etc). A pvp event besides meteors that forces groups to come in contact with each other and fight, and in a setting that minimises endless running.
You realize that the losers will all die, because you can't hearth back from a dungeon? What you're proposing is a free reward for the top faction and an easy way for them to trap their opponents, assuming they're dumb enough to even show up there.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Labyrinth Dungeon

Post by azrid »

Detharon wrote:
Jorg wrote:have a server side opening time, and multiple groups would meet up at the final room to clear it, and fight each other over jotun heart containers and other dungeon loot(boulder sized gems, massive dreams, etc). A pvp event besides meteors that forces groups to come in contact with each other and fight, and in a setting that minimises endless running.
You realize that the losers will all die, because you can't hearth back from a dungeon? What you're proposing is a free reward for the top faction and an easy way for them to trap their opponents, assuming they're dumb enough to even show up there.
Wouldn't be hard to remove that part.
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