Vert wrote:Farming at static spawn points was far better. World 16-2 feels deserted; alliance groups list everything at exorbitant prices while they still can, and then, all of a sudden, the market just collapses.
The game should actually be moving away from large alliances and instead creating conditions for smaller factions to thrive. I see no way to farm enough bones even for a kiln, yet I also can’t buy anything, because no one is purchasing items on the market. The top-tier factions sucked up all the tokens and then bailed—and let’s not forget that the concept of "moving" spawn points was actually devised by PvP-focused players from those very factions.
Well, it’s the same old story: listen to the PvP players, and you end up with an even more dead world.
world 15 I found the highest Q for bear spawn, camp there non-stop in my wagon.
Then suddenly one day a few claims popped up, ruined the spawn area and found out they were spotting bots.
trust me, the pvp crowd ruins it one way or another. with floating spots you at least got to worry less that they will camp the area with a base.
azrid wrote:Vert wrote:
Vert wrote:I see no way to farm enough bones even for a kiln
Have you considered going into badger dens and wolf dens? Thats what every good hermit or small group I know does. Its very common to find q200 bones there.
in my direct group, we have 1 progress miner and myself as the hardcore bone grinder. I wont lie it takes me all day hunting the spots I find and looking for badger and wolf dens. I have a few other tricks I do...
But I'm a solo guy, in terms of Kiln and anvil, we reasonable kept up in quality (even were the first to q250 stoneaxes) but then pretty much like every world my miner hits layer 8 or 9 and quits.
THERE IS A LOT you need to worry about to keep up with players beyond just bones, but bones can artificially keep you a head for the early world.
Once you hit lv9 things really switch up on how to grind futher beyond and that's pretty gatekeep knowledge