wat W17 should look like

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Vert
Posts: 271
Joined: Thu Nov 10, 2011 6:59 am

Re: wat W17 should look like

Post by Vert »

1 Visitor gates should save you if fight go bad. We need to try to add attack that will ko people fast - huge range, no hhp damage, damage your target and also selfopen you twice. So weak people can ko someone fast and steal some loot . i also think we need additional colour that will increase with time and count as any colour, to spead up fight if it goes too long.

2 hunting with bow this worlds depends on resources for arrow and it was nice for cooperation, but if you use multibox bot, 3 character with quick barrage will kill anything without armor on day 1, animals will only press def in this scenario. Maybe animals should have more stats but they moves should open them or give weakness so people should react. i like when boar had damage reflection.

3 thingwall too powerfull it will be nice if you can develop them with time, i think we should have invisible crossroad that can be traked at high perception. Crossroad need distance buff also. im tired to have huge river every world. Crossroad should cost 0 travel, thingwall should be nerfed somehow you shouldnt fight in 5 different place in 1 min
new questgiver reward - list with thingwall describe instead of sharing via group

4 ring of brodgar should appear after some time, day 1 brodgar is too powerful

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