1) More small bodies of water like ponds - not connected to rivers
2) Bring back travel weariness - You can now travel anywhere with no effort
3) No more shared thingwall locations in party
4) fix animal AI already - there is to much cheesing around (Make it harder) (but mammoth palis were fun)
5) more types of dungeons
6) less cave louse
7) give us back air locks
8) more colors for things - palis, containers etc.
9) more houses!
10) more global/regional events
11) more decorations!
12) ROB sucks
13) If You want to have more players look on pve characters not pvp ones. Make raids even harder so people will stick around and not rage quit after bored group decided to raid some hermit.
Also think about some premium stuff for paying members like on few UO shards - for example premium spawn on another continent/island on world start (if there is 1 continent spawn).
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Vert
- Posts: 274
- Joined: Thu Nov 10, 2011 6:59 am
Re: wat W17 should look like
The transport system should evolve over time.
A larger population and frequent usage should lower the cost of outgoing teleports.
Kingdom residents should receive a discount when traveling within the kingdom.
We need a way to share thingwall in late game; perhaps by introducing a Tier 4 credo that grants this ability, or by providing a quest item that allows one to record a thingwall
A larger population and frequent usage should lower the cost of outgoing teleports.
Kingdom residents should receive a discount when traveling within the kingdom.
We need a way to share thingwall in late game; perhaps by introducing a Tier 4 credo that grants this ability, or by providing a quest item that allows one to record a thingwall