rage 10000 huge mistake, no counter play for scout alts and rage alts

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Vert
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Joined: Thu Nov 10, 2011 6:59 am

rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by Vert »

whole north west corner has an agro scout alt-bot on every thingwall it cost nothing to make.
here is the person who proposed this change
demetharkey wrote: Mon Jul 20, 2026 8:59 am jump the fence: its cheap and early game available. like 3000 lp. It goes like this: "this skill makes you able to cross palisade gates when you are attacked by an animal."
make rage baseline and available for all from start. if this is a pvp game, access to pvp shouldnt cost 50k lp.
lets bash and tear each other apart. but for the love of god let me run away from that ice bear.
add bird that you can domestic and it has ability to kill scout alt that hidint behide the wall. increase thingwall claim range to the distance of the character's double vision.
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Fostik
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Re: rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by Fostik »

Aggroing someone on your own claim, even unsettled should be easier.
Rage should have higher cost
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Detharon
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Re: rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by Detharon »

Vert wrote: Fri Oct 30, 2026 5:49 pm whole north west corner has an agro scout alt-bot on every thingwall it cost nothing to make.
Even if it's 50k, it's still very easy to get at this point. The thingwalls and the free, unlimited travel are the real problem, because once you're aggroed, people can jump you without any effort, even if they live on the other side of the world. Ridiculous.
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Uriel
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Re: rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by Uriel »

no travel weariness was a big mistake.
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vatas
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Re: rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by vatas »

Uriel wrote: Sat Oct 31, 2026 12:21 pm no travel weariness was a big mistake.
This.

World with cheap rage and "Travel Weariness ruleset from any other world" would've worked, as a casual group could much more easily form a "hobo militia" to brutalize scout alts and maybe even lone fighters (think of dozen honeybees swarming a hornet.) This would allow them to protect themselves from low-effort griefing, and high-effort griefing would come at serious opportunity cost (especially if ruleset without Thingwalls was used.)

World with "no travel weariness" AND "cheap rage" meant that scout alt/bot just needed to locate you, then it could share the Thingwalls along the route to an entire gang of fighters who could freely teleport to the nearest Thingwall.

I personally had/have a hermitage that faced basically zero griefing (despite being a supposed PvP hotspot region) presumably because I had managed to plop it in a spot that was about as remote to any of the three nearest Thingwalls as possible (I mostly staked my claim just because there was a burrow to hide tanning tubs in, and flat land surroundings in case I wanted to turn it into a proper village site.)
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yym331
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Re: rage 10000 huge mistake, no counter play for scout alts and rage alts

Post by yym331 »

10k LP for rage is fine. Increasing the LP cost wont stop anything if it costs 50k or 100k, major factions will still pump out agro scout alts without a second thought.

The actual issue is how easy teleportation is.
The travel mechanics are what make these scout alts so oppressive, not the LP cost.
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