wat W17 should look like

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: wat W17 should look like

Post by MightySheep »

its funny to imagine how much dev time was wasted reading dumb ass posts like these

they should make everyone tick a box when maknig forum account to acknowledge that this is a pvp game so it doesnt need to be explained to people who dont get it, 100 different times in 100 different ways

I make this thread because I think direction of change is better when it cater to casual players. Nobody ever post any actual ideas they just cry about pvp thats probably why this world change log looked the way it did lol
demetharkey
Posts: 83
Joined: Fri Feb 07, 2025 5:17 am

Re: wat W17 should look like

Post by demetharkey »

bring back travel weariness and remove ring of brodgar area. travel weariness was the one thing kept me safe from being camped non stop. ring of brodgar is only useful for those who transfer stuff along the map. good for those who build 100 rock crystal claims and not much else.

what id wanna see

- travel weariness to be active again. why did we grow all that pipeweed?
- regular palisade gates (airlocks).
- shorten winter phase. it sucks.
- hunting changes are meh. dont care that much tbh.
- ore distribution sucked maybe work on that.
- pls flatten the next world a bit. 16.2 elevation and hills were a nightmare

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