Ender Client

Forum for alternative clients, mods & discussions on the same.
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

ReDll wrote: Sun Nov 01, 2026 2:10 pm Sorry can't help here.
It might not fix it on my end. But its useful as it points to it being, at least, a general Linux thing.
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Uriel
Posts: 777
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

ReDll wrote: Sun Nov 01, 2026 2:04 pm
Image
this orange thing is gemstone, they spawn in caves and you can mine gems from them
If you can provide resource name we can add this. To see resource you need to use Inspect tool Xtended->Inspect result should looks something like gfx/terrobg/gemstone
Will do after I find next one.

Btw, there is no minimap icons in settings for few new animals - like cachalot, puffin etc.
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Image
Lol ... Counting 14 different 1.0 cases.
(True X.0 values show as just "X" in the tooltip)
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

When you have a lot of different tree-types around where you login ... It can take a few minutes for all tree-types to actually show up in the world view.
Considering most tree-type generally do show up at first, while only a few are delayed ... I figure its potentially related to some game server behavior, ... But I'm not sure.
(With most trees I main roughly 90+% of all tree types ... in a relative small area.)
ArgentumW7
Posts: 15
Joined: Thu Jan 31, 2019 8:10 pm

Re: Ender Client

Post by ArgentumW7 »

Uriel wrote: Sun Nov 01, 2026 10:24 pm
ReDll wrote: Sun Nov 01, 2026 2:04 pm If you can provide resource name we can add this. To see resource you need to use Inspect tool Xtended->Inspect result should looks something like gfx/terrobg/gemstone
Will do after I find next one.
Image
xyzzy57
Posts: 203
Joined: Thu Aug 19, 2021 9:41 pm

Memory leaks in ender beta client.

Post by xyzzy57 »

The version of java I'm running on my linux system has something it calls leak-check, which apparently runs by default.

It's spewing reports of the ender beta client leaking memory,

haven: warning: leak-check: haven.render.gl.GLProgram$ProgOb@4b3ea7b9 (4b3ea7b9) leaked
haven: warning: leak-check: haven.render.gl.GLProgram$ShaderOb@58eb6fd4 (58eb6fd4) leaked
haven: warning: leak-check: haven.render.gl.GLProgram$ShaderOb@5d98d486 (5d98d486) leaked
haven: warning: leak-check: haven.render.gl.GLProgram$ProgOb@3099dbf5 (3099dbf5) leaked
haven: warning: leak-check: #<gl.buf 0> (62f4c1f1) leaked
haven: warning: leak-check: #<gl.vao 0> (1fd1fc33) leaked

etc. etc.

I'm going to try launching the default client to see whether it has similar leaks.

But I think this accounts handsomely for the ever increasing memory consumption and performance issues I've observed running this client on MacOS, which doesn't report such errors anywhere obvious.

If I get really organized, I'll also try the standard ender client. But I'm currently hot on the trail of a workaround for entirely different issue involving Wayland failing to play nicely with any Haven client, which had been forcing me to play Haven from a MacOS system I'm eager to retire. Dealing with that takes priority for me.
xyzzy57
Posts: 203
Joined: Thu Aug 19, 2021 9:41 pm

Re: Ender Client

Post by xyzzy57 »

I'm getting no leaks reported when running the official client.

There's also another problem in ender_beta on my linux system only, that I'm not seeing with the official client.

Various short cuts involving control keys work in ender_beta on MacOS, and in the official client on either OS, but not in ender_beta on linux.
On ender_beta, all the control characters I tried appear to be no-ops.

I'm running Kubuntu 26.04 LTS

$ java -version
openjdk version "25.0.5.0.3" 2026-10-24
OpenJDK Runtime Environment (build 25.0.5.0.3+1-1-26.04.1-Ubuntu)
OpenJDK 64-Bit Server VM (build 25.0.5.0.3+1-1-26.04.1-Ubuntu, mixed mode, sharing)
xyzzy57
Posts: 203
Joined: Thu Aug 19, 2021 9:41 pm

Re: Ender Client

Post by xyzzy57 »

The vanilla ender client splits the difference. No memory leaks, but also no working control keys - and performance bad enough to render it unusable. (Ender beta was not this bad, but possibly the overall system is in memory scarcity or some such, after everything I've done. i.e. it might have behaved better if launched earlier in my explorations.)

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