If devs ever wanted for much much longer lasting worlds, then scavenging should become as important as foraging and raw material uses, which both Xsyon and Haven and Hearth use, but scavenging is more dominant in Xsyon as it is post apocalypse sandbox, crafting mmorpg, but if Haven and Hearth worlds were to last 1 year to 2 years or more, then scavenging should be somehow more intertwined in game mechanics as there will be now more abandoned bases and lot and lots of dropped items on the ground or water.
So far the only scavenging there is in the game are Flotsam/Beach Salvage, fishing up dropped items in the see and when digging finding dropped items, but some mentioned that it might not longer seem to be giving you items when digging.
This is also excluding going through abandoned bases and collecting items from storages as this won't be a long term scavenging like foraging and using raw materials.
So my suggestion is that let players break down items like when they dig soil and get a sword, let the player melt it down into raw material or rip clothes into pieces and anything else, so scavenged items can be either reused or recycled to make something else, otherwise with longer worlds there will be empty bases and no way to scavenged.
For longer worlds Scavenging should be like in Xsyon
Thoughts on the further development of Haven & Hearth? Feel free to opine!
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XBBW
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For longer worlds Scavenging should be like in Xsyon
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