The Altar

Forum for discussing in game politics, village relations and matters of justice.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: The Altar

Post by LadyV »

The Great Halls may not be in good spirit but they are perfectly within terms. Besides the final week those brick walls will be able to be torn down at will without ram. And in teh final 12 hours if you can get to altar you can destroy it without cooldowns. So really the only barrier to you is those great halls. Get through them you can challenge person being sacrificed or it you hold the area last 12 hours you may destroy it.

Good luck to whoever seek to force their will upon the area. :D
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Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: The Altar

Post by Turtlesir »

they're avoiding the intended wall deterioration, so it must be some kind of abuse. nice to know, but let them have it now. degrade all soak objects next time.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: The Altar

Post by overtyped »

We see through you loftard, if you nuke this, we will riot !
Here is a straw poll, vote if you would or would not riot. or vote bob dole for mod
http://strawpoll.me/6806020
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Keiriku
Posts: 74
Joined: Mon Jun 18, 2012 9:03 pm

Re: The Altar

Post by Keiriku »

Signed.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: The Altar

Post by Avu »

Nuke bob dole.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: The Altar

Post by overtyped »

Avu wrote:Nuke bob dole.
That is not an option.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: The Altar

Post by DDDsDD999 »

Avu wrote:Nuke bob dole.
Signed.
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evilboy666
Posts: 598
Joined: Wed Jan 25, 2012 11:48 am

Re: The Altar

Post by evilboy666 »

stya wrote:
Good luck mate.

Not that I care that much but ... #bugabuse

Image

Edited for a better image.
Hahaha thats nice, hope it will stand till reset
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Bowshot125
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: The Altar

Post by Bowshot125 »

If not nuke turn GH's to no soak, some may want to fight for the alter and these purpously placed GH's need to go.
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Bowshot125
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: The Altar

Post by Bowshot125 »

LadyV wrote:The Great Halls may not be in good spirit but they are perfectly within terms. Besides the final week those brick walls will be able to be torn down at will without ram. And in teh final 12 hours if you can get to altar you can destroy it without cooldowns. So really the only barrier to you is those great halls. Get through them you can challenge person being sacrificed or it you hold the area last 12 hours you may destroy it.

Good luck to whoever seek to force their will upon the area. :D
There is no way you can defend a ram at the alter because you or someone else will destroy it. Give rams no dry for the end of the world or something. That blockage is total bullshit.

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