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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Charter Shoo
I'm assuming this is the case, but just to check: Traveling from a Thingwall to Charter Stone costs Travel Weariness right?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Charter Shoo
Yeah, just as usual.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Charter Shoo
Ability to spawn a new character into a Charter Stone Y/N?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
Re: Game Development: Charter Shoo
damn u guys are on a roll with amazing patches, seriously best few months of love haven has seen in a long time, keep up the good work
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Charter Shoo
lol not complaining but the stam drain is kinda funny xd good patch
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Charter Shoo
I hope that's an oversight/bug... Otherwise - what's the thought behind doing this? Just seems annoying and pointlessSnuggleSnail wrote:vidya
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Charter Shoo
So gankers can now build private network of charters, kill somebody and tp after 5 minutes to another side to kill somebody else? Charters shouldn't work if you are outlawed...

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Charter Shoo
You need a thingwall to teleport to them, so you can't do it while redhanded. Also can't teleport from charter to charter.shubla wrote:So gankers can now build private network of charters, kill somebody and tp after 5 minutes to another side to kill somebody else? Charters shouldn't work if you are outlawed...
Probably test before mindlessly complaining on the forum.
Granger wrote:Fuck off, please go grow yourself some decency.
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: Game Development: Charter Shoo
""Shoo"'d animals hitting other animals will now "Shoo" those as well. Cowball confirmed."
BOWLING EVENT INCOMING!!!!
BOWLING EVENT INCOMING!!!!

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Charter Shoo
Right, I was planning to change that, but forgot about it. It's the same total stamina drain as it used to be, but since we lessened the building requirements, it looks a lot more ridiculous per item, so it should probably be adjusted to match.SnuggleSnail wrote:lol not complaining but the stam drain is kinda funny xd good patch
"Object-oriented design is the roman numerals of computing." -- Rob Pike