Game Development: Charter Shoo

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Charter Shoo

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Re-Added "Charter Stone"s. A Village may build a Charter Stone on its territory, and set a (secret) name for it. Anyone can travel from any Thingwall to any Charter Stone they know the secret name of. You do not need to have visited the Charter Stone previously to travel to it. You can not travel between Charter Stones. You can set Charter Stones to allow the spawning of new characters by them. Porting to a "Charter Stone" will apply a visitor debuff to the character porting to it.
  • Added one new curio.
Key Fixes
-----------------------
  • Hearthling corpses now last 24 RL hours in water, much like they do on land, preventing various dumb interactions where a body instantly disappears when placed in water on account of being older than the one RL hour corpses previously lasted in water.
  • "Shoo"'d animals hitting other animals will now "Shoo" those as well. Cowball confirmed.
Small Fixes
-----------------------
  • Redrew various UI elements in higher resolution to better support UI scaling: Chain used to scroll longer windows, checkboxes/marks, and the buttons under "Kith & Kin".
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Feathered Bowler".
Store Description wrote:Image$9 This hat emerged from the jungle, whispering tales of the Seven Cities of Ciabola, and of the Feathered Serpent.
All Gold subscribers have been awarded the "Feathered Bowler", free of charge.

In the Pipe
-----------------------
  • The re-addition of Charter Stones was provoked by a feeling that Thingwalls may be an insufficient form of fast travel to allow the formation of significant communities. Feel free to opine on the exactitudes of our re-implementation.
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Akiracee
Posts: 21
Joined: Wed Apr 07, 2021 2:13 am

Re: Game Development: Charter Shoo

Post by Akiracee »

jorb wrote: [*] Re-Added "Charter Stone"s. A Village may build a Charter Stone on its territory, and set a (secret) name for it. Anyone can travel from any Thingwall to any Charter Stone they know the secret name of. You do not need to have visited the Charter Stone previously to travel to it. You can not travel between Charter Stones. You can set Charter Stones to allow the spawning of new characters by them.
Cool. Thanks!
User avatar
telum12
Posts: 430
Joined: Mon Mar 12, 2012 10:36 pm

Re: Game Development: Charter Shoo

Post by telum12 »

POG
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Charter Shoo

Post by vatas »

Image
Number of Rock Crystals required halved, seems fair to me.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
fairystyle
Posts: 69
Joined: Thu Nov 10, 2016 6:05 pm

Re: Game Development: Charter Shoo

Post by fairystyle »

Amazing! So nice you re-added it! Hyped to build one
User avatar
Pills
Posts: 667
Joined: Thu Apr 04, 2019 1:21 am

Re: Game Development: Charter Shoo

Post by Pills »

Do you automatically get visitor debuff when porting to a charter stone?

If not then perhaps they should show a redius or outline of their "spawnable" area that players can port to so players can see exactly what needs to be covered by a pali for visitor gates. I feel inexperienced players might fall victim to leaked or easily guessable "secrets" if there is no auto-visitor debuff from porting.

Nice to see them come back though
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Charter Shoo

Post by loftar »

Pills wrote:Do you automatically get visitor debuff when porting to a charter stone?
Yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
mulamishne
Posts: 569
Joined: Fri Apr 21, 2017 8:35 am

Re: Game Development: Charter Shoo

Post by mulamishne »

Excellent patch! Glad to see charters back, even as they are is better than none at all :)
User avatar
DoctorCookie
Posts: 339
Joined: Tue Sep 05, 2017 3:28 am

Re: Game Development: Charter Shoo

Post by DoctorCookie »

Great patch!
User avatar
pawnchito
Posts: 1120
Joined: Sat Apr 07, 2018 11:52 pm

Re: Game Development: Charter Shoo

Post by pawnchito »

Holy moly this patch is hot tasty goodness. Good work boys. This shoo mechanic... you kind benevolent beauties. +1

Return to “Announcements”