Game Development: Loose Velvet

Announcements about major changes in Haven & Hearth.
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Clemins
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Re: Game Development: Loose Velvet

Post by Clemins »

loftar wrote:
Clemins wrote:You mean the same exact sound that plays when a cave in actually occurs? My God man the PTSD from hearing this while mining for so many years going to take so SO long to undo.
No, the same effect as for when a tile is mined out. It's mostly just intended as a way to make people aware that mine supports are damaged by mining operations, since I suspect a lot of their collapses are just caused by simple ignorance of the mechanic.
Ah okay, awesome! Nice job gentlemen
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JTB
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Re: Game Development: Loose Velvet

Post by JTB »

I do agree to Mr Nightdawg, this patch brings a lot of comfort that we wanted. Special big thanks for worms and slimes.
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APXEOLOG
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Re: Game Development: Loose Velvet

Post by APXEOLOG »

Would you consider enabling quest generation hearth magic underground?
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Pills
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Re: Game Development: Loose Velvet

Post by Pills »

Solid update tbh, nice work
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DonVelD
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Re: Game Development: Loose Velvet

Post by DonVelD »

extremely based patch, listen to us more!
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kirion
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Re: Game Development: Loose Velvet

Post by kirion »

As someone who love to mine every world... great patch, thanks

I would really like if something was done so that trolls don't just appear out of thin air when you mine out a tile, like you did with the Loose Rocks. That's about my only current friction with mining.
ZoddAlmighty
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Re: Game Development: Loose Velvet

Post by ZoddAlmighty »

This is a crazy good update honestly.
jock
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Re: Game Development: Loose Velvet

Post by jock »

Solid changes. qol good.
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pagsiu
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Re: Game Development: Loose Velvet

Post by pagsiu »

Really good patch guys, well done. I'd add "interrupt mining operation if mining under a support that has less than 25% health" to the list.
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displaced
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Re: Game Development: Loose Velvet

Post by displaced »

So you removed area mining blockage from boulders and instead you implement a new type of spawn that does the exact same thing?
I mean the patch itself seems great but why giving QoL and taking it away next couple of patches again. Or do I miss something?

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