-
roskuwacz
- Posts: 139
- Joined: Sun Apr 10, 2011 2:33 pm
Re: Game Development: Bullfinch Falls
Please remove the HUNGERCIDE + Credo/Bunny Slippers Speed bonus
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. - Winston Churchill
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Bullfinch Falls
ETA on your 5-month winter holiday from development? 
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Bullfinch Falls
I hope it works in a scenerio like this (G = gate, X = empty square):jorb wrote:
- Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.
XGGGXGGGX
GGXGGGXGG
If not, then fix ASAP. People are already surrounding their whole villages with crap like this.
Last edited by pagsiu on Tue Nov 14, 2023 10:35 pm, edited 1 time in total.
Marking forum read since World 2.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bullfinch Falls
Admittedly, I might not have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.Hungercide
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Bullfinch Falls
I mean yeah, you see a guy picking a hedgehog 200 times or randomly drowning right next to his village, of course it's not "suicide".loftar wrote:Admittedly, I might now have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.Hungercide
How many ancestors do the top 10 statted fighters have please?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Bullfinch Falls
Can we have credocide then?loftar wrote: Admittedly, I might now have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
-
TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Game Development: Bullfinch Falls
check the highest stats in the game and see inheritancesloftar wrote:Admittedly, I might not have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.Hungercide
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Bullfinch Falls
lmaojorb wrote: [*] Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.[/list]
[*] Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
Granger wrote:Fuck off, please go grow yourself some decency.
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Bullfinch Falls
was this patch an out of season april fools joke? 2 weeks for a copy pasted bird with another default value curio for feathers and some waterfall cosmetics nobody cares about?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bullfinch Falls
Looking at the 13 characters with highest Strength, 9 have zero ancestors, 2 have one ancestor, 1 has two, and 1 has three. Their value in Strength is not obviously correlated to the number of ancestors. The one with the most Strength has zero ancestors. Most seem to have died to "natural causes".TheServant wrote:check the highest stats in the game and see inheritances
"Object-oriented design is the roman numerals of computing." -- Rob Pike