Game Development: Rednosed Yule

Announcements about major changes in Haven & Hearth.
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Rumor
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Re: Game Development: Rednosed Yule

Post by Rumor »

Excellent news! Merry Christmas!
Harunobu
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Re: Game Development: Rednosed Yule

Post by Harunobu »

mulamishne wrote:
jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok

Now nerf storm of swords :)
In PvP, the speed boost of chasing animals was being used to chase/get away and that became the dominant mechanic, apparently.
Strange to have the core pvp mechanic to be loaded up with 30 waterbags and then try to chase rabbits to try to outrun the other side while drinking.
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mulamishne
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Re: Game Development: Rednosed Yule

Post by mulamishne »

Harunobu wrote:
mulamishne wrote:
jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok

Now nerf storm of swords :)
In PvP, the speed boost of chasing animals was being used to chase/get away and that became the dominant mechanic, apparently.
Strange to have the core pvp mechanic to be loaded up with 30 waterbags and then try to chase rabbits to try to outrun the other side while drinking.
I'm asking why what I am wearing should slow down an animal I'm chasing.
Mechanic was fine as is, its not more likely that a group that doesn't know how to utilize movement correctly moaned about it.
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donbot
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Re: Game Development: Rednosed Yule

Post by donbot »

jorb!!!!!!!!!!!!!!!!!! change the siege engine bashing time to 1h instead of 5 minutes, nerf storm of swords cause its another go for the jugular, revert the speedboost change!
What amazes me more than how light the punishment was, is how nothing was done about it ingame. I'm actually starting to think people are frightened that you'll do it again, so to protect the server, they work with you instead of going against you, all in the hopes that you will leave the server alone.
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DDDsDD999
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Re: Game Development: Rednosed Yule

Post by DDDsDD999 »

jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
This makes chases really boring since that was the only skill expression in them. Now it's just click in straight line, pick up speed buffs.
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Asgaroth22
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Re: Game Development: Rednosed Yule

Post by Asgaroth22 »

DDDsDD999 wrote:
jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
This makes chases really boring since that was the only skill expression in them. Now it's just click in straight line, pick up speed buffs.
Tbh. this is an issue with the combat system, not with the changes. It's obvious these credo/eq bonuses weren't intended for pvp, so it's good they were fixed. There's to hoping for a combat system that's easy to understand but hard to master...
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Asgaroth22
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Re: Game Development: Rednosed Yule

Post by Asgaroth22 »

jorb wrote:As they no longer should be possible to use offensively: Removed siege notifications for Wrecking Balls.
Added a small build exclusion zone around cave entrances/exits.
These are nice changes, shows that you listen to your community just a little bit
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Oldimaru
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Re: Game Development: Rednosed Yule

Post by Oldimaru »

mulamishne wrote:
jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Don't understand how this would make sense but ok

Now nerf storm of swords :)
For what? Its good for PVE not for PvP as i know
Harunobu
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Joined: Sat Jan 22, 2011 3:29 pm

Re: Game Development: Rednosed Yule

Post by Harunobu »

mulamishne wrote:
I'm asking why what I am wearing should slow down an animal I'm chasing.
Why should wearing bunny slippers make you run faster? But only when chasing other bunnies? If shoes make you run faster, it doesn't matter if you are chasing something or not. Unless the shoes can know you are running to chase something and then start to work better at making their wearer run faster.
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26dollar
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Re: Game Development: Rednosed Yule

Post by 26dollar »

okay but the bunny slipper mechanic was cool, i don't care what pvp idiots cry about
it let me kill those giant green things faster

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