Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.
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ghandhikus
Posts: 230
Joined: Fri Jan 18, 2013 4:07 pm
Location: UK

Re: Prelude: Happy New World!

Post by ghandhikus »

shubla wrote:Two new skills confirmed: lore and masonry
Have you decompiled it already? lol
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SinizterMoFo
Posts: 60
Joined: Mon May 13, 2013 6:50 am

Re: Prelude: Happy New World!

Post by SinizterMoFo »

lacucaracha wrote:
SinizterMoFo wrote:
lacucaracha wrote:@jorbtar should we be hitting f5 every 10 secs or are u going to tell us like 10 min before it opens
Be smart look at the Home page and watch for the message that says the server is up.
fegger i still have to refresh that page
Kirche wrote:
lacucaracha wrote:@jorbtar should we be hitting f5 every 10 secs or are u going to tell us like 10 min before it opens

it will likely tell us when the map starts generating on the homepage
maybe i'm wrong, but the map is being generated since yesterday, jorb said?
Then Wanker Refresh as often as you feel like. but stop the are we there yet.
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Prelude: Happy New World!

Post by DaniAngione »

Masonry?

STONE WALLS CONFIRMED
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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lacucaracha
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: Prelude: Happy New World!

Post by lacucaracha »

SinizterMoFo wrote: Then Wanker Refresh as often as you feel like. but stop the are we there yet.
fuck off m8 we are all on the wait here kill urself
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Paradoxs
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Prelude: Happy New World!

Post by Paradoxs »

ghandhikus wrote:
shubla wrote:Two new skills confirmed: lore and masonry
Have you decompiled it already? lol
No they were pushed to github 4 days ago along with wil
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lacucaracha
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: Prelude: Happy New World!

Post by lacucaracha »

Paradoxs wrote:
ghandhikus wrote:
shubla wrote:Two new skills confirmed: lore and masonry
Have you decompiled it already? lol
No they were pushed to github 4 days ago along with wil
what are you waiting
update prime
thx
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Prelude: Happy New World!

Post by Kirche »

DaniAngione wrote:Masonry?

STONE WALLS CONFIRMED

didn't you need masonry for brickwalls in legacy?
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Norster126
Posts: 86
Joined: Sun Jan 10, 2016 7:54 pm
Location: Brazil

Re: Prelude: Happy New World!

Post by Norster126 »

are we there yet?
firefox2026
Posts: 4
Joined: Sun May 13, 2012 10:48 pm

Re: Prelude: Happy New World!

Post by firefox2026 »

so do we have to do anything special to use amber client? Do we have to download new files?
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Paradoxs
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Prelude: Happy New World!

Post by Paradoxs »

lacucaracha wrote: what are you waiting
update prime
thx
Sometimes changes arent made until server launch, I have a prime version ready but I wont release it until Im certain it works on w10, then ill hit submit on 4 tabs and we'll be all set

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