Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Game Development: Color Wheel

Post by overtyped »

DonVelD wrote:
overtyped wrote:
DonVelD wrote:
aint talking about you, also safe palis are not real
"sounds like WB members to me ngltbqh"
yeah there have been countless of times when we came up, your people came out and then ran back into safe pali after 2 literal minutes, and i have never seen you in wild without allies so checks out
It's not our job to entertain you at your convenience.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Soukuw
Posts: 137
Joined: Thu Dec 10, 2015 8:27 am

Re: Game Development: Color Wheel

Post by Soukuw »

I like zoomy windows. The reduced cost for the early buildings was a fantastic idea, like seriously this is a huge upgrade for new players, really good choice.

Edit: I really like zoomy windows and my computer sucks and I usually have stalls/skips the zoomy windows doesn't seem to affect anything.
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THE_RANGER
Posts: 32
Joined: Fri Dec 08, 2023 2:56 am

Re: Game Development: Color Wheel

Post by THE_RANGER »

grumgrumganoe wrote:
TheServant wrote: >after adult age
one of the least sexy things a person can be to mr misa :oops: the diddler the nonce
THE_RANGER wrote:DO. NOT. LISTEN. TO. ANY. OF. THE. PVPER.

The FREE STATE of whate er bay only BARELY managed to keep pvper from ramming down our walls and win the war and it is ONLY..BECAUSE. OF. S. O. S..

If you changed this we will not be able to hold and many died
Image
[img]https://cdn.discordapp.com/attachments/1182157983073964145/1182479537792098304/19ccf52461370b5a820a83760ba0a075-1668759006.jpg?ex=665bbd63&is=665a6be3&hm=a1cd4ad1fd5579d8e7fa0dc86abb44ff464c54abf881a8dc06732b2df054b219&[/img
SpacePig wrote: the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.

how on the ships that transported slaves they hanged the entire crew, indiscriminately.
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Game Development: Color Wheel

Post by Mr_Bober »

If I may add a suggestion for future development regarding items taking the colors from materials: it's only worth doing it for items that don't have quality.
As much as I'd love to be able to choose the color of my spinning wheel, 10 times out of 10 I will end up just using the highest quality wood I own.

Also, would be nice if you guys could spare a moment and write down a roadmap for future development. Even just a few points would help the community understand what to expect, instead of staying in the dark for weeks or months.

Thanks
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Antvgr
Posts: 78
Joined: Fri Jan 26, 2024 7:56 pm

Re: Game Development: Color Wheel

Post by Antvgr »

Mr_Bober wrote:If I may add a suggestion for future development regarding items taking the colors from materials: it's only worth doing it for items that don't have quality.
As much as I'd love to be able to choose the color of my spinning wheel, 10 times out of 10 I will end up just using the highest quality wood I own.

Also, would be nice if you guys could spare a moment and write down a roadmap for future development. Even just a few points would help the community understand what to expect, instead of staying in the dark for weeks or months.

Thanks
The is a roadmap, in devstream thread.
Afaik the goals left from the last dev stream are:

Animal Statues
Ocean Forage
QoL Alchemy
Opium Den
Alt backpack
Snus
Queen ant/bee wings clip
Pike made from steel
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Color Wheel

Post by Robben_DuMarsch »

Image

Storm of Swords didn't save these guys.
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Color Wheel

Post by maze »

Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.
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game ideas
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Antvgr
Posts: 78
Joined: Fri Jan 26, 2024 7:56 pm

Re: Game Development: Color Wheel

Post by Antvgr »

maze wrote:Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.
Variable brick wall would be sick. I was extremely sad after gathering a thousand of gray clay to see that my brick wall is still red :(
fulma
Posts: 75
Joined: Sat Feb 03, 2018 7:37 pm

Re: Game Development: Color Wheel

Post by fulma »

>From average 200 "players" to 150, sometimes even less than 80

Guess the last update pissed a few botmasters, 2 at least
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Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Color Wheel

Post by Robben_DuMarsch »

It might be time for a prelude to something :)

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