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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Just some hitbox line oddity.
Hitbox lines from 'houses' seem to be blocking 'door' action. (applies only when hitbox display it 'on top')
Or, if you RM-click on a door, and accidentally actually hit the hitbox line of the house, nothing happens.
As far I can see its only for the hitbox lines of the house itself and its door. (ie: not seen for hitbox lines of the door itself inside the house), or other hitbox like for stockpiles or containers).
(specifically/only tested on Timber house)
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I guess hitting the house hitbox line is the same as clicking the house itself. Ergo: no action, Ergo: not really a bug, just a logical side effect.
Hitbox lines from 'houses' seem to be blocking 'door' action. (applies only when hitbox display it 'on top')
Or, if you RM-click on a door, and accidentally actually hit the hitbox line of the house, nothing happens.
As far I can see its only for the hitbox lines of the house itself and its door. (ie: not seen for hitbox lines of the door itself inside the house), or other hitbox like for stockpiles or containers).
(specifically/only tested on Timber house)
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I guess hitting the house hitbox line is the same as clicking the house itself. Ergo: no action, Ergo: not really a bug, just a logical side effect.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Made hitboxes ignore clicks.mvgulik wrote:Just some hitbox line oddity.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Hitbox's, like for rocks, don't dynamically update (anymore?).

Chipped rock hitbox before and after going indoors.
(Not tested if toggling hitbox display off and on again works to force them to update ...)
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Chipped rock hitbox before and after going indoors.
(Not tested if toggling hitbox display off and on again works to force them to update ...)
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EnderWiggin wrote:Made hitboxes ignore clicks.
Last edited by mvgulik on Thu Apr 15, 2021 7:51 am, edited 1 time in total.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Oops. Side-effect of hitbox rework needed for deadlock fix. Will look how to fix it.mvgulik wrote:
Hitbox's, like for rocks, don't dynamically update (anymore?).
Chipped rock hitbox before and after going indoors.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Re-enabled hiboxes on regular client - non-clickable hitboxes made it hard to click on some smaller objects, plus hitboxes catching clicks allow interact with trees (primarily quest givers) with trees hidden. On beta branch I've fixed hitboxes not updating when object changes model (like when chipping boulders) and improved path queue handling of clicks on objects or while carrying objects.
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Uriel
- Posts: 752
- Joined: Fri May 28, 2010 5:00 pm
Re: Ender Client
I love gem notification - great work!
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Did not thought about that. Which is especially useful in zoomed out view.EnderWiggin wrote:... non-clickable hitboxes made it hard to click on some smaller objects ...
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kiddoinc
- Posts: 120
- Joined: Thu Mar 21, 2019 2:36 am
Re: Ender Client
Thank you for your work kind Ender. Would it be possible to add dreamcatchers harvest to the auto picker please? It is super killer on the wrist to pick them and for the study items we have like alot.