Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.
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krikke93
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Re: Game Development: Color Wheel

Post by krikke93 »

Antvgr wrote:
maze wrote:Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.
Variable brick wall would be sick. I was extremely sad after gathering a thousand of gray clay to see that my brick wall is still red :(
Palisade on the other hand would be funny as fuck lmao
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gravesmerch
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Re: Game Development: Color Wheel

Post by gravesmerch »

pali would probably look better than cupboard, but too much work to choose a color
and cupbboard too much work to keep a theme
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meabeab
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Re: Game Development: Color Wheel

Post by meabeab »

¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
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Robben_DuMarsch
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Re: Game Development: Color Wheel

Post by Robben_DuMarsch »

meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
Where you live? I siedge now :P
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Dawidio123
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Re: Game Development: Color Wheel

Post by Dawidio123 »

meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.
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PatrickDan
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Re: Game Development: Color Wheel

Post by PatrickDan »

Dawidio123 wrote:
meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.
Or not and we don't give a fuck of such details
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DonVelD
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Re: Game Development: Color Wheel

Post by DonVelD »

arent you a hermit? youre supposed to nod, clap, and agree!:tm:
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Dawidio123
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Re: Game Development: Color Wheel

Post by Dawidio123 »

PatrickDan wrote:
Dawidio123 wrote:
meabeab wrote:¦] every section of palisade should display primary, secondary and tertiary materials (for each pole mesh in it). Inherently, to make it work, amount of material for every section should be increased from 3 to 6 blocks of wood.
Different woods should have different toughness and be easier/harder to bash. Also it shouldn't even be blocks, a segment of a palisade should require 3 logs per segment and a shovel + time to build it. Also add ropes to each segment.
Or not and we don't give a fuck of such details
We? Who is we? The small try hard clique who wants the game to be easier? Maybe just add one button that automatically gives you 1000000000 lp and stats?
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yym331
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Re: Game Development: Color Wheel

Post by yym331 »

Palisade should be reflected around the material of the cornerpost
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Faravidus
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Re: Game Development: Color Wheel

Post by Faravidus »

Palisades should require Strange Crystals to build & reflect the colors of the rainbow. Also add jousting to the game pls so we can have Medieval Tournaments. :)
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