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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Yule Rat
ok, sreiously, do something about spawns of that dungeon - stil nothing. Maybe 24 h despawn of existing ones?
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Yule Rat
I bet they probably saw that total generated cheese quantity went like 100x easy overnight and disabled them
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Yule Rat
Can someone share bot so we can stop manually checking dozens hundreds of floors looking for the thing we know was 4am nerfed and will never see like whales.

they can be terribly small

they can be terribly small
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Antvgr
- Posts: 78
- Joined: Fri Jan 26, 2024 7:56 pm
Re: Game Development: Yule Rat
This is straight depressing.
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Yule Rat
Has anyone spawned this dungeon in last 2 days?
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Yule Rat
we have farm of 50 log cabins and are able to spawn +- 1 dungeon per 2 hours, loot still op as fkUriel wrote:Has anyone spawned this dungeon in last 2 days?
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Game Development: Yule Rat
Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Yule Rat
Innocent only if you don't play the game at higher ends/ask higher end players. Even then should be easy to see this as a bad idea by just adding up the total FEP per dungeon and be like "hmmmmmm"The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
The problem is the quantity, not the base concept of giving cheese itself. No one would give a fuck if it gave 5 pieces.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Yule Rat
THIS AMOUNT OF CHEESE, FROM ONE DUNGEON, ON DAY 1, seems normal to you?The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.

The fact that this dogshit ant-tier dungeon can give q150 MBC, Sunlit, Oscypki, ON DAY ONE, is preposterous and disgusting
You won't see q150 MBC/Oscy/Sunlit 4 months into the world
And you can just build 200 houses inside your safe palisade and just check for dungeons every 17 minutes. You don't even have to leave your base
At this point just remove tamed animals.
Last edited by Nightdawg on Fri Dec 27, 2024 5:19 pm, edited 1 time in total.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Game Development: Yule Rat
Yeah what was their thought process? Especially because the rat dungeon isn't even that hard. Like i can do it.... and i don't even have my cheese industry up yet.Sevenless wrote:Innocent only if you don't play the game at higher ends/ask higher end players. Even then should be easy to see this as a bad idea by just adding up the total FEP per dungeon and be like "hmmmmmm"The_Lich_King wrote:Its incredible that something really minor that seems like an innocent idea van completely spiral the meta out of control.
The problem is the quantity, not the base concept of giving cheese itself. No one would give a fuck if it gave 5 pieces.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.