Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
YellowGhostoMain
Posts: 34
Joined: Wed Dec 06, 2023 9:32 pm

Re: Game Development: World 16.2

Post by YellowGhostoMain »

jorb wrote:Store is up with new stuff. On track for launching on schedule.

Whoop-whoop!
The question is, is this an experiment with the game, or some kind of social psychology experiment
¿Por qué no los dos?
I commend you for taking a risk. Now have these experimental worlds on a set schedule and you can save this great game.
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: World 16.2

Post by Robertzon »

well well well how the turntables
wolf1000wolf
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Joined: Sun Dec 26, 2010 6:10 am

Re: Game Development: World 16.2

Post by wolf1000wolf »

QueueSS wrote:
wolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes? :lol:
great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and why
Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?

Track record of the devs taking the right lesson away from past changes is 50/50 at best. ;)
Chaboy30
Posts: 15
Joined: Sat Nov 17, 2018 8:28 am

Re: Game Development: World 16.2

Post by Chaboy30 »

Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right? :lol:
WitchKiller
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Joined: Fri Aug 28, 2015 4:40 am

Re: Game Development: World 16.2

Post by WitchKiller »

Disable jumping into a boat while in combat and this will be a patch for the ages.
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magnet
Posts: 355
Joined: Sat Jun 12, 2021 2:35 am

Re: Game Development: World 16.2

Post by magnet »

Chaboy30 wrote:Jorb remembers this time that experimental worlds are supposed to be short and not full-length worlds, right? :lol:
lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy Summer
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IsThisRad
Posts: 86
Joined: Fri Aug 19, 2022 5:49 am

Re: Game Development: World 16.2

Post by IsThisRad »

magnet wrote:lmfao exactly my thought. this world will run over 6 months regardless due to Swedish Boy Summer
I feel like 6 months is already too long. I would like if we knew it would be 3-4
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stchristopher
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Location: Sweden

Re: Game Development: World 16.2

Post by stchristopher »

wolf1000wolf wrote:
QueueSS wrote:
wolf1000wolf wrote:I don't think jorbtar knows how to do experiments. If you change ALL the variables at once, how do you know which ones are responsible for which changes? :lol:
great idea bro let's have 200 experimental worlds all with 1 change in them so we can slowly figure out exactly what changed and why
Legitimately, given there's multiple PvP-positive changes, how will jorbtar know which ones contributed to an active PvP environment and keep it for future worlds and which ones went too far?

Track record of the devs taking the right lesson away from past changes is 50/50 at best. ;)
I doubt they actually find much data from any of this "experimentation". It's just all gut feeling bullshit. The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.
Dev3ko
Posts: 13
Joined: Mon Nov 25, 2024 11:32 pm

Re: Game Development: World 16.2

Post by Dev3ko »

jorb wrote:Store is up with new stuff. On track for launching on schedule.

Whoop-whoop!
The question is, is this an experiment with the game, or some kind of social psychology experiment
¿Por qué no los dos?
Not cool! I'm still hoping you put some q300 clay spots somewhere on the map xP!
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jorb
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Re: Game Development: World 16.2

Post by jorb »

stchristopher wrote:The only way to get any changes is to not buy subs and hats to show discontent, that's the only data they need.
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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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