Game Development: UI Scaling

Announcements about major changes in Haven & Hearth.
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Jalpha
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Re: Game Development: UI Scaling

Post by Jalpha »

Yes, I am sure they have the resources to deal with any situation. I simply wish to raise the point that one must be careful of whom one may be dealing with is all.

I also wanted to ensure those advocating so strongly for such implementations are properly aware of the risks faced by the developers.

Hopefully these concerns are unwarranted.
Laying flat.
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Apocoreo
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Re: Game Development: UI Scaling

Post by Apocoreo »

I think others covered the build mode pretty well but I want to reiterate that that's what the grid bound boxes and the like are to me. They help us build beautiful towns with precision. I think of Fallout 4, a game very clearly not designed for construction, has a build mode that is a functional, if not uhhh... good. The grid stays off unless I'm building or mining.

Also the badcam is incredible for mining. The base isometric angle is frustrating for seeing you escape route in situations where you are mining 1 tile wide and worried about boreworms and slimes. It's even worse for trying to click the right grid. When mining without supports early world, a misclick can be lethal.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Thaydi
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Re: Game Development: UI Scaling

Post by Thaydi »

Apocoreo wrote:I think others covered the build mode pretty well but I want to reiterate that that's what the grid bound boxes and the like are to me. They help us build beautiful towns with precision. I think of Fallout 4, a game very clearly not designed for construction, has a build mode that is a functional, if not uhhh... good. The grid stays off unless I'm building or mining.

Also the badcam is incredible for mining. The base isometric angle is frustrating for seeing you escape route in situations where you are mining 1 tile wide and worried about boreworms and slimes. It's even worse for trying to click the right grid. When mining without supports early world, a misclick can be lethal.
I agree with everything this man has said about the "building mode". I've always been a larper, so the only use I have to the grid is to make a pretty town and know what I'm mining. +1 to this suggestion.
World 10 - Founder and Duke of the Duchy of Rattenschloß
World 9 - Founder of Meadhaus County
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Zedasc
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Re: Game Development: UI Scaling

Post by Zedasc »

Speaking about scaling, how about make this site mobile friendly?
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vatas
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Location: Suomi Finland Perkele

Re: Game Development: UI Scaling

Post by vatas »

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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talon00302
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Re: Game Development: UI Scaling

Post by talon00302 »

vatas wrote:PSA: this client works. https://github.com/Cediner/ArdClient/re ... v1unstable
Naylok is a top lad too > : )
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Enjoyment_2
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Re: Game Development: UI Scaling

Post by Enjoyment_2 »

we need to summon Ard, who'll blame another bootlegger here (and post about Snail's hard work for making game better)
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Ardennesss
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Re: Game Development: UI Scaling

Post by Ardennesss »

Enjoyment_2 wrote:we need to summon Ard, who'll blame another bootlegger here (and post about Snail's hard work for making game better)
Hi I'm here, pls let my client die and also all hail queen snail.
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Enjoyment_2
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Re: Game Development: UI Scaling

Post by Enjoyment_2 »

The Black Messa was served, we can all sleep well now, thx, Masta
Forik
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Re: Game Development: UI Scaling

Post by Forik »

Holy crap, this new map is amazing, thanks Jorb and Loftar!

Also, any chance we can get an unlocked (not bound by cardinal directions) ortho camera? Is there any console command to force one?

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