World 11 should be called "World of the Fucked Up Planning"...
First we`ve built our bases according to current mechanics and... oops... siege system change.
We planned locations of bases and market according to current mechanics and... oops... TP over oceans change.
We`ve built some color designs using most common cloth material and... oops...texture color change.
=) best world ever.
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Yasodhara
- Posts: 98
- Joined: Sat Aug 29, 2015 5:10 am
Re: Game Development: Butchered Bollocks
Baby animals slaughtered before the patch don't give suckling's maw, fuck you.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Butchered Bollocks
Yikes, that's pretty straightforward!Yasodhara wrote:Baby animals slaughtered before the patch don't give suckling's maw, fuck you.
I like the new look of linen tho.
I don't like that (probably) paintings still use linen only when transparency is included in sketch, regardless of materials used for craft.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Butchered Bollocks
Super happy about the cloth change. Thanks! Now gold cloth is truly cool 
❤Haven's most kawaii retarded ethot karen❤


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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Butchered Bollocks
The new linen cloth texture looks pretty cool, but the inventory icon for it doesn't really match the new colour anymore, especially when you drop it on the floor, whats in the inventory looks very different from whats on the ground. And to be really picky, linen pants and shirt, both inventory icons and clothes themselves look too yellow... aaand if we're going down this road, flax fiber, at least for the icon colour, also seems a bit alien to the new linen look (especially if linen cloth icon will get changed).
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Terry69
- Posts: 29
- Joined: Wed Jun 12, 2019 11:20 pm
Re: Game Development: Butchered Bollocks
Can't wait for the big update.
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DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Butchered Bollocks
two spinning themed hats in a row?!?!?
Something died in my basement and gave me rubella
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SovietUnion
- Posts: 266
- Joined: Mon Mar 12, 2012 4:42 am
- Location: Brno, Czech Republic
Re: Game Development: Butchered Bollocks
- 1Ants wrote:Super happy about the cloth change. Thanks! Now gold cloth is truly cool
Notable characters: Cpt. Danko, Kng. Danko
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)
"Not really. But meh.. who needs proper communication anyways"
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Butchered Bollocks
When will we have bigger onion stockpiles? Right now the onion logistics is a pain in the ass.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Butchered Bollocks
I need a stockpile stockpile to put my stockpiles in a stockpile
