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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Raft Notified
Client updates are good. You guys should update this icon menu to have categories, e.g. animals, trees, bushes, foragables, rocks, etc. It's really annoying to navigate. Maybe let us make our own categories and import other user's.





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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Raft Notified
Already there!Nightdawg wrote: - The ability to add our own custom sounds
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Raft Notified
Black coal notification?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Game Development: Raft Notified
The detect player notification triggers when moving between buildings / floors. Same as the little player icon on the map.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Raft Notified
On the default client? I can't reproduce that at all.axus wrote:The detect player notification triggers when moving between buildings / floors.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Raft Notified
loftar wrote:On the default client? I can't reproduce that at all.axus wrote:The detect player notification triggers when moving between buildings / floors.
Granger wrote:Fuck off, please go grow yourself some decency.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Raft Notified
Hey, really good update with the alarms. It's functionally better than our in-house alarms in a lot of regards, even if it could be improved.
This shit makes me wanna kill myself, and will prolly end up resulting in a bunch of retarded PVP strats. Pls don't make me learn an entire new ruleset for movement and memorize which of the 10,000 gobs are gonna block my shit
This shit makes me wanna kill myself, and will prolly end up resulting in a bunch of retarded PVP strats. Pls don't make me learn an entire new ruleset for movement and memorize which of the 10,000 gobs are gonna block my shit
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Raft Notified
Not sure whats point of default client features like these though when everybody will still use custom clients. Hope they don't take too much on the development time.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Raft Notified
shubla wrote:Not sure whats point of default client features like these though when everybody will still use custom clients. Hope they don't take too much on the development time.
- Officially supported code made by loftar is better than the workarounds custom clients have to resort to. Nobody understands his own codebase better than him, and it's generally a good learning experience to figure out how he does things.
- Features like mass transferring items become a server side feature, so there's less network congestion in the game.
- New custom client projects have less of a laundry list of features to go through before becoming useful to the community.
- Whenever custom clients die (like yours), people can fall back to default and have it be less of a disadvantage.
Plus, even if the features aren't complete by the community's standards it's a lot cleaner to work with existing code and improve it, rather than do everything from scratch yourself.
Granger wrote:Fuck off, please go grow yourself some decency.
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Game Development: Raft Notified
I'm using vanilla, don't want to depend on a client that goes unsupported one day, and don't want to make my own client.shubla wrote:Not sure whats point of default client features like these though when everybody will still use custom clients. Hope they don't take too much on the development time.
loftar you are probably playing in the server room, therefore has no lag and can't reproduce