Game Development: Raft Notified

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Raft Notified

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well.
  • Added "Sorb Apple" stockpile.
Key Fixes
-----------------------
  • Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.
  • Battering Rams should now generally be better at hitting things in front of them, irrespective of rotation.
  • Catapults can fire in any direction even if their rotation in that direction is prevented.
Small Fixes
-----------------------
  • Added a 2D overlay light effect to "Lantern"s and "Irrlantern"s.
  • Added some rising smoke to "Grid Iron" when frying stuff on it.
  • Added explanatory text to "Cut Gemstone" action.
  • Action menu tooltips now show HP and approximate damage on siege engines. Damage not shown on rams since it varies a great deal with the people operating it, and perhaps doesn't actually matter that much.
  • You can now inspect rubble left by "Archery Tower"s to see how long it will last.
  • "Archery Tower"s now drop their arrows when they get destroyed.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "D6 Hat".
Store Description wrote:Image$9 Far less random than it seems, most of these dice are loaded.
All Gold subscribers have been awarded the "D6 Hat", free of charge.

In the Pipe
-----------------------
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Ferinex
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Location: Miami

Re: Game Development: Raft Notified

Post by Ferinex »

its a fuckn sprucecap

edit: "Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well." praise the old gods
Last edited by Ferinex on Sun Jan 23, 2022 9:51 pm, edited 1 time in total.
i guess they never miss huh
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Audiosmurf
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Re: Game Development: Raft Notified

Post by Audiosmurf »

Stockpiles for everything infinite etc
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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shubla
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Re: Game Development: Raft Notified

Post by shubla »

There should be option to play sounds when players come in your view, sound depending on the kin color.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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loftar
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Re: Game Development: Raft Notified

Post by loftar »

shubla wrote:There should be option to play sounds when players come in your view, sound depending on the kin color.
Kin color aside, you can certainly set a notification on player objects.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ctopolon4
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Location: mom's basement

Re: Game Development: Raft Notified

Post by ctopolon4 »

can alive animal icon be abit different than dead/skelet animal ?
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: Game Development: Raft Notified

Post by axus »

Kept trying, I think it downloaded the updates and now it works.

Vanilla client crashes:

java.lang.RuntimeException: Delayed error in resource gfx/hud/mmap/prov (v-1), from local res source (res)
at haven.Resource$Pool$Queued.get(Resource.java:436)
at haven.Resource$Pool$Queued.get(Resource.java:404)
at haven.Loading.waitforint(Loading.java:119)
at haven.Loading.waitfor(Loading.java:131)
at haven.Resource$Pool.loadwait(Resource.java:711)
at haven.Resource$Pool.loadwait(Resource.java:715)
at haven.Resource.loadrimg(Resource.java:1693)
at haven.Resource.loadtex(Resource.java:1705)
at haven.ICheckBox.<init>(ICheckBox.java:70)
at haven.MapWnd$3.<init>(MapWnd.java:122)
at haven.MapWnd.<init>(MapWnd.java:122)
at haven.GameUI.addchild(GameUI.java:766)
at haven.UI.newwidget(UI.java:241)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.uiloop(MainFrame.java:284)
at haven.MainFrame.run(MainFrame.java:300)
at haven.MainFrame.main2(MainFrame.java:448)
at haven.MainFrame.lambda$main$0(MainFrame.java:481)
at java.base/java.lang.Thread.run(Thread.java:831)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/mmap/prov(v-1), from local res source (res)
at haven.Resource$Pool.handle(Resource.java:497)
at haven.Resource$Pool.access$1200(Resource.java:381)
at haven.Resource$Pool$Loader.run(Resource.java:633)
... 1 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/gfx/hud/mmap/prov.res
at haven.Resource$JarSource.get(Resource.java:286)
at haven.Resource$Pool.handle(Resource.java:481)
... 3 more

Tried re-downloading, same issue.
Last edited by axus on Sun Jan 23, 2022 9:59 pm, edited 1 time in total.
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Fostik
Posts: 2519
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Location: EU

Re: Game Development: Raft Notified

Post by Fostik »

Rafwhat?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
JesusTheAstronaut
Posts: 27
Joined: Fri Jan 20, 2012 9:08 am

Re: Game Development: Raft Notified

Post by JesusTheAstronaut »

I was doing my Hunter credo yesterday and as I was sailing around I was also doing stuff on my other monitor and I said to myself "man I sure hope I didn't already pass a beaver while I wasn't paying attention, sure would be nice if I could get an alert when this beaver shows up"

And now I'm getting an alert that an alert has been added. Thank you guys, another wonderful addition.
pietin1
Posts: 22
Joined: Sun Oct 23, 2011 9:24 pm

Re: Game Development: Raft Notified

Post by pietin1 »

can't get on game now
ender nor the game client works for me

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