Game Development: Juniper Buoy

Announcements about major changes in Haven & Hearth.
waga
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Game Development: Juniper Buoy

Post by waga »

Good patch, thanks
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Reiber
Posts: 1003
Joined: Thu Aug 14, 2014 7:24 pm

Re: Game Development: Juniper Buoy

Post by Reiber »

I hope that this is a nice thing that we can have.


i can imagine no non malicious reason for this to exist
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Syndras
Posts: 28
Joined: Fri Jul 12, 2013 7:53 pm

Re: Game Development: Juniper Buoy

Post by Syndras »

Nothing bad, laurel hopefully useable again, nice!
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Juniper Buoy

Post by MightySheep »

Keep salt worthless, it shits in the face of the whole FEP / hunger game design

The next step should be to make it so that killing yourself isnt a necessity for people who want high stats. Felix have highest stats and he kills himself repeatedly to achieve this, why is that a thing? Its stupid.

Everyone who died in our village have higher stats than everyone who didnt died. Why? How dumb is that.

Thats all I want to say.
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Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Juniper Buoy

Post by Halbertz »

Added "Village Buoy"s. Parallell to a Village Banner, except a Buoy expands a village claim over water, rather than land. They have a fairly large building exclusion zone around them, and you can even, though ugly, sail through them. I hope that this is a nice thing that we can have.
How they could be destroyed? By hands? We don't have swimming siege engines, you know.
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Sephiron
Posts: 501
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Juniper Buoy

Post by Sephiron »

badda bing badda buoy. Love the new hat and midges nerf, very nice yes. I don't know what purpose the buoy is for though. I thought village claims could already be expanded over water? I don't mess with villages so I don't know.
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DeniskaRUS
Posts: 18
Joined: Sat Oct 09, 2010 7:00 am

Re: Game Development: Juniper Buoy

Post by DeniskaRUS »

So uhh...how do you destroyed Buoy? Sea Battering Ram?
W3 - Hermit
W4-W7 - A.D.
W14 - Arcanum
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: Game Development: Juniper Buoy

Post by axus »

loftar wrote:
Vigilance wrote:fellas 2x might still be too bad for salt
There's always room to buff more if necessary. Always easier than the other way around. :)
I have no salt therefore it should be nerf :D

Thanks for patch. Plz make Raw Hide! send the horse fleeing the caster with the rider on it.
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Austinh15
Posts: 317
Joined: Fri Sep 17, 2010 10:45 pm

Re: Game Development: Juniper Buoy

Post by Austinh15 »

Yeah but where is the snow patch. Winter is almost here boys I wanna see snow not rain
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Pills
Posts: 667
Joined: Thu Apr 04, 2019 1:21 am

Re: Game Development: Juniper Buoy

Post by Pills »

[*] Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon.
Fucking rip to everyone who upscaled thier farming for the massively reduced number of leaves needed per cupboard. why drop it as low as 8, all it needed was to show the number of uses.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:

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