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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Foxhole Foxtrot
foxholes look cool. how does the quality scaling work for it? maybe make it so the foxholes have a higher base quality on foxes to make it more enticing early game.
see homo sexuality trending,. do not do that.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Foxhole Foxtrot
Imagine if DOTA had the problem where new players don't know that you're supposed to last hit creeps to get gold, so devs respond by repeatedly lowering gold from last hits and increasing passive gold. New players probably still get behind and don't learn lasthitting. Only difference its that people who actually do lasthit, feel much less rewarded for it.DonVelD wrote:just make siege 24h again
In actuality they added lasthit/deny counter right next to KDA counter to signify it's importance, there is audiovisual feedback of gold coins spilling out of creep when you do lasthit (granted this was already thing in vanilla WC3.)
The point I'm trying to make that the first paragraph is the same game design philosophy that Jorbtar has applied to siege in general. Second paragraph doesn't have as simple analogy in Haven. Probably the most dev-time efficient way would be to just heavily plagiarize "Basic Claim Safety" and put it under the effectively abandoned "Help!" -menu.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Foxhole Foxtrot
They have the same base quality, but the intention is that they tend to scale higher above that. And since each fox has its own quality, I think there should be a rather good chance of finding a nicer-quality fox in there during early game.wonder-ass wrote:how does the quality scaling work for it? maybe make it so the foxholes have a higher base quality on foxes to make it more enticing early game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Berc
- Posts: 2
- Joined: Sun May 14, 2023 10:57 am
Re: Game Development: Foxhole Foxtrot
Can I live in a foxhole?
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Foxhole Foxtrot
Hmnoindyfikator wrote:Any thoughts about stream?
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: Game Development: Foxhole Foxtrot
+1 very good patch/idea.
Would love to see this concept implemented for other animals. Harder scales with better loot drops etc. Seems like you already have the code base to make it work.
Would love to see this concept implemented for other animals. Harder scales with better loot drops etc. Seems like you already have the code base to make it work.

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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Foxhole Foxtrot
One of the key features of Badger ecology is that they dig an extensive communal tunnel network. It can reach total length of 100 meters, 3-10 entrances, and dedicated latrine area outside near one of the entrances.BigCountry wrote:Would love to see this concept implemented for other animals.
There is a reason why dachshunds look like silly sausages, they were bred to fit badger dens and scare them out. (Dachs is badger in German, and Finnish word for the dog also translates as "badger-dog.")
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kyrex
- Posts: 42
- Joined: Wed Jan 04, 2023 2:26 pm
Re: Game Development: Foxhole Foxtrot
vatas wrote:One of the key features of Badger ecology is that they dig an extensive communal tunnel network. It can reach total length of 100 meters, 3-10 entrances, and dedicated latrine area outside near one of the entrances.
Oooo that'd be cool, multi entrance/exit badger dungeon



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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Foxhole Foxtrot

"this month" ended 2 months ago, any update?