Game Development: Stacks of Shrimp

Announcements about major changes in Haven & Hearth.
Vesena
Posts: 114
Joined: Tue Jan 18, 2011 4:35 pm

Re: Game Development: Stacks of Shrimp

Post by Vesena »

>Adder Fangs still don't stack
Literally unplayable.
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Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Stacks of Shrimp

Post by Audiosmurf »

Tell us how someone crashed it so fast
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Stacks of Shrimp

Post by Robertzon »

>Forest Snails still don't stack
Literally unplayable.
telas
Posts: 21
Joined: Wed Aug 12, 2020 9:52 pm

Re: Game Development: Stacks of Shrimp

Post by telas »

I just grab some badger from the spitroast before getting the new skill, it appears like i didn't knew the item, and crash the game...
telas
Posts: 21
Joined: Wed Aug 12, 2020 9:52 pm

Re: Game Development: Stacks of Shrimp

Post by telas »

Audiosmurf wrote:Tell us how someone crashed it so fast
My bad
Alu
Posts: 7
Joined: Sun Oct 04, 2015 12:07 pm

Re: Game Development: Stacks of Shrimp

Post by Alu »

Vesena wrote:>Adder Fangs still don't stack
Literally unplayable.
Found it hilarious how you couldn't stack boards, but spiders.
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Stacks of Shrimp

Post by jordancoles »

Thanks for working on polishing stacks
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Aragnir
Posts: 10
Joined: Sat Oct 15, 2022 7:38 pm

Re: Game Development: Stacks of Shrimp

Post by Aragnir »

beetroot leaves stacks?
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loftar
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Re: Game Development: Stacks of Shrimp

Post by loftar »

Audiosmurf wrote:Tell us how someone crashed it so fast
The stack fixes included changes to some rather fundamental interactions, so I pretty much expected some unforeseen problem would appear. Let's just hope this was the only one.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
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Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Game Development: Stacks of Shrimp

Post by overtyped »

jorb wrote: [*] Horses leashed to objects ignore Raw Hide.
WHARE DEV CEPE?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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