oh, is it those things pushed between 20th and 24th? I already merged thoseloftar wrote:It is pushed already.Nightdawg wrote:When are you pushing this code for us to merge?
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Crafting Cartographer
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
- Posts: 9096
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Re: Game Development: Crafting Cartographer
The latter.boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Crafting Cartographer
Ant dungeons and anthills have the same icon on the map, please create a new icon for ant dungeons.jorb wrote:Dungeons
EDIT: Also, please add burrows to the list.
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Crafting Cartographer
Meh patch. Add star shards to the icon list.
Marking forum read since World 2.
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Clemins
- Posts: 434
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- Location: Omicron Persei VIII
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Audiosmurf
- Posts: 2944
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- Location: Ice Hell
Re: Game Development: Crafting Cartographer
Crashing Cartographer
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Crafting Cartographer
Icons on the map are too big.
Are you trying to compensate for something, Loftar?
Are you trying to compensate for something, Loftar?
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displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Game Development: Crafting Cartographer
Why must you hate us so?loftar wrote:The latter.boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?
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Mr_Bober
- Posts: 579
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Re: Game Development: Crafting Cartographer
Bee Dungeons don't have the option for permanent marker.jorb wrote: [*] ...notably: Dungeons, Caves, Amber Washes, Clam Reefs, &c. Feel free to request additional terrain features be made map markable.
As for additional ones, the small water sources would be nice
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loftar
- Posts: 9096
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Re: Game Development: Crafting Cartographer
Is that even a problem? Is location actually a worse ID? If control over marking is to be client-side, I think that's the reasonable way to do it.displaced wrote:Why must you hate us so?
"Object-oriented design is the roman numerals of computing." -- Rob Pike





